示例#1
0
    public bool LoadFromWorldGen()
    {
        DebugUtil.LogArgs("Attempting to start a new game with current world gen");
        WorldGen.LoadSettings();
        string worldName;

        try
        {
            worldName = CustomGameSettings.Instance.GetCurrentQualitySetting(CustomGameSettingConfigs.World).id;
        }
        catch
        {
            worldName = "worlds/SandstoneDefault";
        }
        worldGen = new WorldGen(worldName, null);
        SimSaveFileStructure simSaveFileStructure = worldGen.LoadWorldGenSim();

        if (simSaveFileStructure == null)
        {
            Debug.LogError("Attempt failed");
            return(false);
        }
        worldDetailSave = simSaveFileStructure.worldDetail;
        if (worldDetailSave == null)
        {
            Debug.LogError("Detail is null");
        }
        GridSettings.Reset(simSaveFileStructure.WidthInCells, simSaveFileStructure.HeightInCells);
        Singleton <KBatchedAnimUpdater> .Instance.InitializeGrid();

        Sim.SIM_Initialize(Sim.DLL_MessageHandler);
        SimMessages.CreateSimElementsTable(ElementLoader.elements);
        SimMessages.CreateDiseaseTable();
        try
        {
            FastReader reader = new FastReader(simSaveFileStructure.Sim);
            if (Sim.Load(reader) != 0)
            {
                DebugUtil.LogWarningArgs("\n--- Error loading save ---\nSimDLL found bad data\n");
                Sim.Shutdown();
                return(false);
            }
        }
        catch (Exception ex)
        {
            Debug.LogWarning("--- Error loading Sim FROM NEW WORLDGEN ---" + ex.Message + "\n" + ex.StackTrace);
            Sim.Shutdown();
            return(false);
        }
        Debug.Log("Attempt success");
        SceneInitializer.Instance.PostLoadPrefabs();
        SceneInitializer.Instance.NewSaveGamePrefab();
        worldGen.ReplayGenerate(Reset);
        OnWorldGenComplete.Signal();
        ThreadedHttps <KleiMetrics> .Instance.StartNewGame();

        return(true);
    }
示例#2
0
    protected override void OnSpawn()
    {
        string activeSaveFilePath = GetActiveSaveFilePath();

        if (WorldGen.CanLoad(activeSaveFilePath))
        {
            Sim.SIM_Initialize(Sim.DLL_MessageHandler);
            SimMessages.CreateSimElementsTable(ElementLoader.elements);
            SimMessages.CreateDiseaseTable();
            loadedFromSave  = true;
            loadedFromSave  = Load(activeSaveFilePath);
            saveFileCorrupt = !loadedFromSave;
            if (!loadedFromSave)
            {
                SetActiveSaveFilePath(null);
                if (mustRestartOnFail)
                {
                    MoveCorruptFile(activeSaveFilePath);
                    Sim.Shutdown();
                    App.LoadScene("frontend");
                    return;
                }
            }
        }
        if (!loadedFromSave)
        {
            Sim.Shutdown();
            if (!string.IsNullOrEmpty(activeSaveFilePath))
            {
                DebugUtil.LogArgs("Couldn't load [" + activeSaveFilePath + "]");
            }
            if (saveFileCorrupt)
            {
                MoveCorruptFile(activeSaveFilePath);
            }
            bool flag = WorldGen.CanLoad(WorldGen.SIM_SAVE_FILENAME);
            if (!flag || !LoadFromWorldGen())
            {
                DebugUtil.LogWarningArgs("Couldn't start new game with current world gen, moving file");
                if (flag)
                {
                    KMonoBehaviour.isLoadingScene = true;
                    MoveCorruptFile(WorldGen.SIM_SAVE_FILENAME);
                }
                App.LoadScene("frontend");
            }
        }
    }
示例#3
0
        public unsafe static bool DoSettleSim(WorldGenSettings settings, Sim.Cell[] cells, float[] bgTemp, Sim.DiseaseCell[] dcs, WorldGen.OfflineCallbackFunction updateProgressFn, Data data, List <KeyValuePair <Vector2I, TemplateContainer> > templateSpawnTargets, Action <OfflineWorldGen.ErrorInfo> error_cb, Action <Sim.Cell[], float[], Sim.DiseaseCell[]> onSettleComplete)
        {
            Sim.SIM_Initialize(Sim.DLL_MessageHandler);
            SimMessages.CreateSimElementsTable(ElementLoader.elements);
            SimMessages.CreateWorldGenHACKDiseaseTable(WorldGen.diseaseIds);
            Sim.DiseaseCell[] dc = new Sim.DiseaseCell[dcs.Length];
            SimMessages.SimDataInitializeFromCells(Grid.WidthInCells, Grid.HeightInCells, cells, bgTemp, dc);
            int num = 500;

            updateProgressFn(UI.WORLDGEN.SETTLESIM.key, 0f, WorldGenProgressStages.Stages.SettleSim);
            Vector2I min = new Vector2I(0, 0);
            Vector2I max = new Vector2I(Grid.WidthInCells, Grid.HeightInCells);

            byte[] bytes = null;
            using (MemoryStream memoryStream = new MemoryStream())
            {
                using (BinaryWriter writer = new BinaryWriter(memoryStream))
                {
                    try
                    {
                        Sim.Save(writer);
                    }
                    catch (Exception ex)
                    {
                        string message    = ex.Message;
                        string stackTrace = ex.StackTrace;
                        WorldGenLogger.LogException(message, stackTrace);
                        return(updateProgressFn(new StringKey("Exception in Sim Save"), -1f, WorldGenProgressStages.Stages.Failure));
                    }
                }
                bytes = memoryStream.ToArray();
            }
            FastReader reader = new FastReader(bytes);

            if (Sim.Load(reader) != 0)
            {
                updateProgressFn(UI.WORLDGEN.FAILED.key, -1f, WorldGenProgressStages.Stages.Failure);
                return(true);
            }
            byte[] array = new byte[Grid.CellCount];
            for (int i = 0; i < Grid.CellCount; i++)
            {
                array[i] = byte.MaxValue;
            }
            for (int j = 0; j < num; j++)
            {
                SimMessages.NewGameFrame(0.2f, min, max);
                IntPtr intPtr = Sim.HandleMessage(SimMessageHashes.PrepareGameData, array.Length, array);
                updateProgressFn(UI.WORLDGEN.SETTLESIM.key, (float)j / (float)num * 100f, WorldGenProgressStages.Stages.SettleSim);
                if (!(intPtr == IntPtr.Zero))
                {
                    Sim.GameDataUpdate *ptr = (Sim.GameDataUpdate *)(void *) intPtr;
                    for (int k = 0; k < ptr->numSubstanceChangeInfo; k++)
                    {
                        Sim.SubstanceChangeInfo substanceChangeInfo = ptr->substanceChangeInfo[k];
                        int cellIdx = substanceChangeInfo.cellIdx;
                        cells[cellIdx].elementIdx   = ptr->elementIdx[cellIdx];
                        cells[cellIdx].insulation   = ptr->insulation[cellIdx];
                        cells[cellIdx].properties   = ptr->properties[cellIdx];
                        cells[cellIdx].temperature  = ptr->temperature[cellIdx];
                        cells[cellIdx].mass         = ptr->mass[cellIdx];
                        cells[cellIdx].strengthInfo = ptr->strengthInfo[cellIdx];
                    }
                    foreach (KeyValuePair <Vector2I, TemplateContainer> templateSpawnTarget in templateSpawnTargets)
                    {
                        Cell templateCellData;
                        for (int l = 0; l < templateSpawnTarget.Value.cells.Count; l++)
                        {
                            templateCellData = templateSpawnTarget.Value.cells[l];
                            Vector2I key  = templateSpawnTarget.Key;
                            int      x    = key.x;
                            Vector2I key2 = templateSpawnTarget.Key;
                            int      num2 = Grid.OffsetCell(Grid.XYToCell(x, key2.y), templateCellData.location_x, templateCellData.location_y);
                            if (Grid.IsValidCell(num2))
                            {
                                cells[num2].elementIdx  = (byte)ElementLoader.GetElementIndex(templateCellData.element);
                                cells[num2].temperature = templateCellData.temperature;
                                cells[num2].mass        = templateCellData.mass;
                                dcs[num2].diseaseIdx    = (byte)WorldGen.diseaseIds.FindIndex((string name) => name == templateCellData.diseaseName);
                                dcs[num2].elementCount  = templateCellData.diseaseCount;
                            }
                        }
                    }
                }
            }
            for (int m = 0; m < Grid.CellCount; m++)
            {
                int callbackIdx = (m != Grid.CellCount - 1) ? (-1) : 2147481337;
                SimMessages.ModifyCell(m, cells[m].elementIdx, cells[m].temperature, cells[m].mass, dcs[m].diseaseIdx, dcs[m].elementCount, SimMessages.ReplaceType.Replace, false, callbackIdx);
            }
            bool flag = false;

            while (!flag)
            {
                SimMessages.NewGameFrame(0.2f, min, max);
                IntPtr intPtr2 = Sim.HandleMessage(SimMessageHashes.PrepareGameData, array.Length, array);
                if (!(intPtr2 == IntPtr.Zero))
                {
                    Sim.GameDataUpdate *ptr2 = (Sim.GameDataUpdate *)(void *) intPtr2;
                    for (int n = 0; n < ptr2->numCallbackInfo; n++)
                    {
                        Sim.CallbackInfo callbackInfo = ptr2->callbackInfo[n];
                        if (callbackInfo.callbackIdx == 2147481337)
                        {
                            flag = true;
                            break;
                        }
                    }
                }
            }
            Sim.HandleMessage(SimMessageHashes.SettleWorldGen, 0, null);
            bool result = SaveSim(settings, data, error_cb);

            onSettleComplete(cells, bgTemp, dcs);
            Sim.Shutdown();
            return(result);
        }
示例#4
0
    private bool Load(IReader reader)
    {
        string a = reader.ReadKleiString();

        Debug.Assert(a == "world");
        Deserializer deserializer = new Deserializer(reader);
        SaveFileRoot saveFileRoot = new SaveFileRoot();

        deserializer.Deserialize(saveFileRoot);
        SaveGame.GameInfo gameInfo = GameInfo;
        if (gameInfo.saveMajorVersion != 7)
        {
            SaveGame.GameInfo gameInfo2 = GameInfo;
            if (gameInfo2.saveMinorVersion >= 8)
            {
                goto IL_00f7;
            }
        }
        if (saveFileRoot.requiredMods != null)
        {
            saveFileRoot.active_mods = new List <Label>();
            foreach (ModInfo requiredMod in saveFileRoot.requiredMods)
            {
                ModInfo current = requiredMod;
                saveFileRoot.active_mods.Add(new Label
                {
                    id      = current.assetID,
                    version = current.lastModifiedTime,
                    distribution_platform = Label.DistributionPlatform.Steam,
                    title = current.description
                });
            }
            saveFileRoot.requiredMods.Clear();
        }
        goto IL_00f7;
IL_00f7:
        KMod.Manager modManager = Global.Instance.modManager;
        modManager.Load(Content.LayerableFiles);
        if (!modManager.MatchFootprint(saveFileRoot.active_mods, Content.LayerableFiles | Content.Strings | Content.DLL | Content.Translation | Content.Animation))
        {
            DebugUtil.LogWarningArgs("Mod footprint of save file doesn't match current mod configuration");
        }
        Global.Instance.modManager.SendMetricsEvent();
        string text = saveFileRoot.worldID;

        if (text == null)
        {
            try
            {
                text = CustomGameSettings.Instance.GetCurrentQualitySetting(CustomGameSettingConfigs.World).id;
            }
            catch
            {
                text = "worlds/SandstoneDefault";
            }
        }
        Game.worldID = text;
        worldGen     = new WorldGen(text, null);
        Game.LoadSettings(deserializer);
        GridSettings.Reset(saveFileRoot.WidthInCells, saveFileRoot.HeightInCells);
        Singleton <KBatchedAnimUpdater> .Instance.InitializeGrid();

        Sim.SIM_Initialize(Sim.DLL_MessageHandler);
        SimMessages.CreateSimElementsTable(ElementLoader.elements);
        SimMessages.CreateDiseaseTable();
        byte[]     bytes   = saveFileRoot.streamed["Sim"];
        FastReader reader2 = new FastReader(bytes);

        if (Sim.Load(reader2) != 0)
        {
            DebugUtil.LogWarningArgs("\n--- Error loading save ---\nSimDLL found bad data\n");
            Sim.Shutdown();
            return(false);
        }
        SceneInitializer.Instance.PostLoadPrefabs();
        mustRestartOnFail = true;
        if (!saveManager.Load(reader))
        {
            Sim.Shutdown();
            DebugUtil.LogWarningArgs("\n--- Error loading save ---\n");
            SetActiveSaveFilePath(null);
            return(false);
        }
        Grid.Visible = saveFileRoot.streamed["GridVisible"];
        if (saveFileRoot.streamed.ContainsKey("GridSpawnable"))
        {
            Grid.Spawnable = saveFileRoot.streamed["GridSpawnable"];
        }
        Grid.Damage = BytesToFloat(saveFileRoot.streamed["GridDamage"]);
        Game.Instance.Load(deserializer);
        FastReader reader3 = new FastReader(saveFileRoot.streamed["Camera"]);

        CameraSaveData.Load(reader3);
        return(true);
    }