// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.UpArrow)) { rigidbody.AddForce(new Vector3(0f, 0f, this.force)); } else if (Input.GetKey(KeyCode.DownArrow)) { rigidbody.AddForce(new Vector3(0f, 0f, -this.force)); } else if (Input.GetKey(KeyCode.LeftArrow)) { rigidbody.AddForce(new Vector3(-this.force, 0f, 0f)); } else if (Input.GetKey(KeyCode.RightArrow)) { rigidbody.AddForce(new Vector3(this.force, 0f, 0f)); } else if (Input.GetKey(KeyCode.Space)) { GameState.GetInstance().MainState = MainState.GAME; if (GameState.GetInstance().GameSubState == GameSubState.LOST) { GameState.GetInstance().GameSubState = GameSubState.RUNNING; SignalSystem.SignalTriggered(new ResetSignal()); } Time.timeScale = 1; } }
private void ShowMainMenu() { float buttonWidth = 200; float buttonHeight = 40; float buttonOffeset = 20; float shiftY = buttonHeight + buttonOffeset; float posX = (Screen.width - buttonWidth) / 2f; float posY = Screen.height / 4f; if (GUI.Button(new Rect(posX, posY, buttonWidth, buttonHeight), "Play")) { GameState.GetInstance().MainState = MainState.GAME; if (GameState.GetInstance().GameSubState == GameSubState.LOST) { GameState.GetInstance().GameSubState = GameSubState.RUNNING; SignalSystem.SignalTriggered(new ResetSignal()); } Time.timeScale = 1; } posY += shiftY; if (GUI.Button(new Rect(posX, posY, buttonWidth, buttonHeight), "Exit")) { Application.Quit(); } posY += shiftY; }
void OnCollisionEnter(Collision collision) { SignalSystem.SignalTriggered(new PointSignal(Points)); if (isSwitch) { SignalSystem.SignalTriggered(new OpenForceFieldSignal()); } }
public void HitSwitch() { --this.switchCount; if (this.switchCount <= 0) { if (this.forceField != null) { SignalSystem.SignalTriggered(new PlaySound(3)); Destroy(this.forceField); this.forceField = null; this.deleteTiles = true; this.life = Mathf.Min(this.life + 5, 17); this.hard -= 0.1f; } } }
void OnCollisionEnter(Collision collision) { SignalSystem.SignalTriggered(new DamageSignal(-1)); }
void OnTriggerEnter(Collider col) { Destroy(col.gameObject); SignalSystem.SignalTriggered(new PointSignal(10)); SignalSystem.SignalTriggered(new PlaySound(0)); }
public void SignalTrigered(DamageSignal damage) { ChangeLife(damage.Damage); SignalSystem.SignalTriggered(new PlaySound(4)); }