示例#1
0
    public override float PreShow(UI_Base _pre_ui, params object[] _args)
    {
        //显示上次登陆的用户名
        m_edit_account.text  = LocalConfigSystem.Instacne.GetOptionConfig("CurrentAccount");
        m_edit_password.text = LocalConfigSystem.Instacne.GetOptionConfig("CurrentPassword");

        SignalSystem.Register(SignalId.Login_ForceLogin, _forceLogin);
        return(m_entrance_anim_time);
    }
示例#2
0
 public override void OnEnter()
 {
     //SignalSystem.Register( SignalId.NetworkState_EnterConnected, _enterNetworkConnectedState );
     SignalSystem.Register(SignalId.Login_Success, _loginSuccess);
     UIManager.Instance.CreateTitle();
     UIManager.Instance.ShowUI("ui_login");
     LoginSystem.Instance.Initialize();
     //由于登录成功后服务器马上发其他消息 所以这些消息的注册放到这
     RoomSystem.Instance.Initialize();
     LobbySystem.Instance.Initialize();
     EMailSystem.Instance.Initialize();
     ItemSystem.Instance.Initialize();
     ShopSystem.Instance.Initialize();
 }
示例#3
0
 public override float PreShow(UI_Base _pre_ui, params object[] _args)
 {
     SignalSystem.Register(SignalId.Chat_ReceiveChat, _receivePlayerChat);
     _updateChat();
     return(m_entrance_anim_time);
 }