void OpenRecipeMenu(GameObject go) { Plane.SetActive(true); MenuUI.SetActive(true); recipeUI.SetActive(false); ShopUI.ChangeRecipeUiState(); EventTriggerListener.Get(btn_Close.gameObject).onClick = CloseRecipeMenu; GetRecipeList(); }
void CloseRecipeMenu(GameObject go) { Plane.SetActive(false); _fitter.enabled = false; ShopUI.ChangeRecipeUiState(); scrollList.GetComponent <ScrollRect>().enabled = false; SlotList = null; foreach (Transform obj in _fitter.transform) { Destroy(obj.gameObject); } }
public void CloseBagMenuInShop(GameObject go) { Destroy(this.gameObject); ShopUI.ChangeRecipeUiState(); }