public void KeyCheck() { if (Input.GetKeyDown(KeyCode.W) && (CursolPos > 0)) { BuyNumber = 1; UpdateText(); Vector2 pos = CursolTransform.anchoredPosition; pos.y += 30; CursolTransform.anchoredPosition = pos; CursolPos--; GetInfoText(); new PlayAudio().Play(AudioList.CursolMove); } if (Input.GetKeyDown(KeyCode.S) && (CursolPos < ShopList.Count)) { BuyNumber = 1; UpdateText(); Vector2 pos = CursolTransform.anchoredPosition; pos.y -= 30; CursolTransform.anchoredPosition = pos; CursolPos++; GetInfoText(); new PlayAudio().Play(AudioList.CursolMove); } if (Input.GetKeyDown(KeyCode.D)) { BuyNumber++; if (BuyNumber == 100) { BuyNumber = 1; } UpdateText(); new PlayAudio().Play(AudioList.CursolMove); } if (Input.GetKeyDown(KeyCode.A)) { BuyNumber--; if (BuyNumber == 0) { BuyNumber = 99; } UpdateText(); new PlayAudio().Play(AudioList.CursolMove); } if (Input.GetKeyDown(KeyCode.Space)) { if (CursolPos == 0) { shopState.SetState("BuySellSelect"); } else { shopState.getSelectItem(ShopList[CursolPos - 1], BuyNumber); shopState.SetState("BuyCheck"); } new PlayAudio().Play(AudioList.CursolOn); } }