/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here gameManager.Initialize(); pressStartState.Initialize(); startState.Initialize(); mainMenuState.Initialize(); storyState.Initialize(); levelState.Initialize(); shopState.Initialize(); gameOverState.Initialize(); creditsState.Initialize(); startState.NextState = (int)MageDefenderStates.PressStart; gameManager.Add(startState); base.Initialize(); }