public void buyDegat() { if (Player_Info.Money >= ShopInfo.AttackPrice) { Player_Info.BuyDamage(); print(Player_Info.degat); Player_Info.reduceMoney(ShopInfo.AttackPrice); ShopInfo.incrementAttack(); updateAttackPrice(); updatePlayerMoney(); playCoinAudio(); save(); } else { errorAttackPrice(); Invoke("updateAttackPrice", 3f); } }