示例#1
0
    // 刷新商店
    public void OnClickUpdateShop()
    {
        ShopInfo info = ShopManager.Instance.GetShopInfo(_shopType);

        if (info == null)
        {
            return;
        }

        UIUtil.ShowConfirm(Str.Format("UI_SHOP_REFRESH_CONFIRM", info.GetRefreshCost()), "", () => {
            ShopManager.Instance.RequestRefreshShop(_shopType);
        });
    }
示例#2
0
    // 请求手动刷新商店
    public void RequestRefreshShop(ShopType shopType)
    {
        ShopInfo info = GetShopInfo(shopType);

        if (info == null)
        {
            return;
        }

        int costGold = info.GetRefreshCost();

        if (UserManager.Instance.Gold < costGold)
        {
            UIUtil.ShowMsgFormat("MSG_CITY_BUILDING_GOLD_LIMIT");
            return;
        }

        PCMInt data = new PCMInt();

        data.arg = (int)shopType;

        NetworkManager.Instance.Send(eCommand.MANAUL_REFRESH_SHOP, data, (buffer) => {
            PGeneralGoodList ret = Net.Deserialize <PGeneralGoodList>(buffer);
            if (!Net.CheckErrorCode(ret.errorCode, eCommand.MANAUL_REFRESH_SHOP))
            {
                return;
            }

            // 减少金钱
            UserManager.Instance.CostMoney(costGold, PriceType.GOLD);

            // 增加刷新次数
            ++info.refreshCount;

            OnRefreshShopInfo(ret, shopType);
        });
    }