public ShopScreen(Player Owner) { this.Owner = Owner; PlayerInventory = Owner.Equipment; ShopFilter = ShopFilters.Characters; }
public Shop(Player Owner) { this.Owner = Owner; PlayerInventory = Owner.Equipment; ShopFilter = ShopFilters.Characters; ListShopCharacter = new List <CharacterMenuEquipment>(); ListShopEquipment = new List <MenuEquipment>(); DragAndDropEquipment = null; }
private void FilterOther() { sndButtonClick.Play(); ShopFilter = ShopFilters.Other; ActiveShopScreen = ArrayShopScreen[4]; CharacterFilterButton.Unselect(); EquipmentFilterButton.Unselect(); WeaponsFilterButton.Unselect(); ItemsFilterButton.Unselect(); }
private void FilterCharacters() { sndButtonClick.Play(); ShopFilter = ShopFilters.Characters; ActiveShopScreen = ArrayShopScreen[0]; EquipmentFilterButton.Unselect(); WeaponsFilterButton.Unselect(); ItemsFilterButton.Unselect(); OthersFilterButton.Unselect(); }
private void FilterOther() { sndButtonClick.Play(); ShopFilter = ShopFilters.Other; }
private void FilterItems() { sndButtonClick.Play(); ShopFilter = ShopFilters.Items; }
private void FilterWeapons() { sndButtonClick.Play(); ShopFilter = ShopFilters.Weapons; }
private void FilterEquipment() { sndButtonClick.Play(); ShopFilter = ShopFilters.Equipment; }
private void FilterCharacters() { sndButtonClick.Play(); ShopFilter = ShopFilters.Characters; }