示例#1
0
        public ShopScreen(Player Owner)
        {
            this.Owner      = Owner;
            PlayerInventory = Owner.Equipment;

            ShopFilter = ShopFilters.Characters;
        }
示例#2
0
        public Shop(Player Owner)
        {
            this.Owner      = Owner;
            PlayerInventory = Owner.Equipment;

            ShopFilter           = ShopFilters.Characters;
            ListShopCharacter    = new List <CharacterMenuEquipment>();
            ListShopEquipment    = new List <MenuEquipment>();
            DragAndDropEquipment = null;
        }
示例#3
0
        private void FilterOther()
        {
            sndButtonClick.Play();
            ShopFilter       = ShopFilters.Other;
            ActiveShopScreen = ArrayShopScreen[4];

            CharacterFilterButton.Unselect();
            EquipmentFilterButton.Unselect();
            WeaponsFilterButton.Unselect();
            ItemsFilterButton.Unselect();
        }
示例#4
0
        private void FilterCharacters()
        {
            sndButtonClick.Play();
            ShopFilter       = ShopFilters.Characters;
            ActiveShopScreen = ArrayShopScreen[0];

            EquipmentFilterButton.Unselect();
            WeaponsFilterButton.Unselect();
            ItemsFilterButton.Unselect();
            OthersFilterButton.Unselect();
        }
示例#5
0
 private void FilterOther()
 {
     sndButtonClick.Play();
     ShopFilter = ShopFilters.Other;
 }
示例#6
0
 private void FilterItems()
 {
     sndButtonClick.Play();
     ShopFilter = ShopFilters.Items;
 }
示例#7
0
 private void FilterWeapons()
 {
     sndButtonClick.Play();
     ShopFilter = ShopFilters.Weapons;
 }
示例#8
0
 private void FilterEquipment()
 {
     sndButtonClick.Play();
     ShopFilter = ShopFilters.Equipment;
 }
示例#9
0
 private void FilterCharacters()
 {
     sndButtonClick.Play();
     ShopFilter = ShopFilters.Characters;
 }