Ejemplo n.º 1
0
        public ShopScreen(Player Owner)
        {
            this.Owner      = Owner;
            PlayerInventory = Owner.Equipment;

            ShopFilter = ShopFilters.Characters;
        }
Ejemplo n.º 2
0
        public Shop(Player Owner)
        {
            this.Owner      = Owner;
            PlayerInventory = Owner.Equipment;

            ShopFilter           = ShopFilters.Characters;
            ListShopCharacter    = new List <CharacterMenuEquipment>();
            ListShopEquipment    = new List <MenuEquipment>();
            DragAndDropEquipment = null;
        }
Ejemplo n.º 3
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        private void FilterOther()
        {
            sndButtonClick.Play();
            ShopFilter       = ShopFilters.Other;
            ActiveShopScreen = ArrayShopScreen[4];

            CharacterFilterButton.Unselect();
            EquipmentFilterButton.Unselect();
            WeaponsFilterButton.Unselect();
            ItemsFilterButton.Unselect();
        }
Ejemplo n.º 4
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        private void FilterCharacters()
        {
            sndButtonClick.Play();
            ShopFilter       = ShopFilters.Characters;
            ActiveShopScreen = ArrayShopScreen[0];

            EquipmentFilterButton.Unselect();
            WeaponsFilterButton.Unselect();
            ItemsFilterButton.Unselect();
            OthersFilterButton.Unselect();
        }
Ejemplo n.º 5
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 private void FilterOther()
 {
     sndButtonClick.Play();
     ShopFilter = ShopFilters.Other;
 }
Ejemplo n.º 6
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 private void FilterItems()
 {
     sndButtonClick.Play();
     ShopFilter = ShopFilters.Items;
 }
Ejemplo n.º 7
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 private void FilterWeapons()
 {
     sndButtonClick.Play();
     ShopFilter = ShopFilters.Weapons;
 }
Ejemplo n.º 8
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 private void FilterEquipment()
 {
     sndButtonClick.Play();
     ShopFilter = ShopFilters.Equipment;
 }
Ejemplo n.º 9
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 private void FilterCharacters()
 {
     sndButtonClick.Play();
     ShopFilter = ShopFilters.Characters;
 }