public void DeactivateRandomModule() { ShipModule shipModule = shipParts[(int)UnityEngine.Random.Range(0, shipParts.Count - 0.01f)]; shipModule.DeactivateModule(); disableShipParts.Add(shipModule); }
public void DeactivateRandomModule() { ShipModule shipModule = shipParts[(int)UnityEngine.Random.Range(0, shipParts.Count - 0.01f)]; shipModule.DeactivateModule(); disableShipParts.Add(shipModule); }