public override void Play() { base.Play(); Shimmy s = GameObject.AddComponent <Shimmy>(); s.direction = 1; }
public void BasicTest() { var test = string.Empty; var testShimmy = Shimmy.CreateShimmy <ShimMe>(typeof(ShimMe), new ShimmySettings()); // var iEnumerableShimmy = Shimmy.CreateShimmy<IEnumerable<string>>(typeof(IEnumerable<string>)); // iEnumerableShimmy.GetShim(nameof(IEnumerable<string>.GetEnumerator)).With() var realShim = testShimmy.GetShim(nameof(ShimMe.PublicInstanceParameters), false, typeof(string), typeof(string)); realShim.With((ShimMe @this, string s) => "Wow, getting Shims worked right out of the box!"); var newFrameworkShim = Shim.Replace(() => Is.A <IEnumerable <string> >().FirstOrDefault(Is.A <Func <string, bool> >())) .With((IEnumerable <string> @this, Func <string, bool> func) => @this.FirstOrDefault(func)); //var otherFrameworkShim = Shim.Replace(() => string.Format(Is.A<string>(), Is.A<object[]>())) // .With((string replacement, object[] args) => string.Format(replacement, args)); //var otherOtherFrameworkShim = Shim.Replace(() => string.Format(Is.A<string>(), Is.A<object>())) // .With((string replacement, object args) => string.Format(replacement, args)); var otherOtherOtherFrameworkShim = Shim.Replace(() => string.Format(Is.A <string>(), Is.A <object>(), Is.A <object>()), false) .With((string replacement, object args, object otherArg) => { return(string.Format(replacement, args, otherArg)); }); var moreFrameworkShim = Shim.Replace(() => string.Format(Is.A <string>(), Is.A <object>()), false) .With((string replacement, object arg) => { return(string.Format(replacement, arg)); }); // var otherRealShim = testShimmy.GetShim("get_PublicProperty"); Poise.Poise.Run(() => { test = DontShimMe.TestMeThough(); }, new List <Shimmy> { testShimmy }, new List <Shim>() { newFrameworkShim, otherOtherOtherFrameworkShim, moreFrameworkShim }); //otherOtherOtherFrameworkShim });//, iEnumerableShimmy }); Debug.WriteLine(test); }
public void UpdatePosition() { if (Waypoints().Length == 0) { return; } int index = GetCurrentWaypointIndex(); float waypointTransition = GetCurrentWaypointTransition(); Vector3 waypointOriginPosition = (index > 0) ? Waypoints()[index - 1].GetTargetPosition() : OriginPosition; transform.position = getPosition(waypointOriginPosition, Waypoints()[index].GetTargetPosition(), waypointTransition, Waypoints()[index].Type); if (gameObject.GetComponent <Facer>()) { gameObject.GetComponent <Facer>().UpdateFacing(); } foreach (TileOccupier tO in GameObject.Find("Units").transform.GetComponentsInChildren <TileOccupier>()) { if (tO.gameObject != gameObject && Vector3.Distance(tO.transform.position, transform.position) < .2f && tO.GetComponent <Shimmy>() == null) { Shimmy s = tO.gameObject.AddComponent <Shimmy>(); if (transform.eulerAngles.y == 270) { s.direction = 0; } else if (transform.eulerAngles.y == 180) { s.direction = 1; } else if (transform.eulerAngles.y == 90) { s.direction = 1; } else if (transform.eulerAngles.y == 0) { s.direction = 3; } } } }