示例#1
0
        public SampleGame()
        {
            // create the graphics device manager and set desired screen resolution
            _graphicsDeviceManager = new GraphicsDeviceManager(this)
                                     {
                                         PreferredBackBufferWidth = 1440,
                                         PreferredBackBufferHeight = 900
                                     };

            // give a chance to override selected graphics device settings (for example, to use a WARP adapter)
            _graphicsDeviceManager.PreparingDeviceSettings += HandlePreparingDeviceSettings;

            // initialize the camera
            _camera = new OrbitCamera
                      {
                          Radius = 2f,
                          Target = new Vector3()
                      };

            // initialize the keyboard manager
            _keyboardManager = new KeyboardManager(this);

            Content.RootDirectory = "Content";
        }
示例#2
0
        public SampleGame()
        {
            // create the graphics device manager and set desired screen resolution
            _graphicsDeviceManager = new GraphicsDeviceManager(this)
            {
                PreferredBackBufferWidth  = 1440,
                PreferredBackBufferHeight = 900
            };

            // give a chance to override selected graphics device settings (for example, to use a WARP adapter)
            _graphicsDeviceManager.PreparingDeviceSettings += HandlePreparingDeviceSettings;

            // initialize the camera
            _camera = new OrbitCamera
            {
                Radius = 2f,
                Target = new Vector3()
            };

            // initialize the keyboard manager
            _keyboardManager = new KeyboardManager(this);

            Content.RootDirectory = "Content";
        }