public uint LoadGLTextures() // Load Bitmaps And Convert To Textures { OpenGL gl = openGLControl1.OpenGL; // We'll hitch a ride off the scene graph here. particleTexture = new SharpGL.SceneGraph.Texture(); particleTexture.Create(gl, "Particle.png"); /*glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data); */ texture[0] = particleTexture.TextureName; return(texture[0]); }
// Load Bitmaps And Convert To Textures public uint LoadGLTextures() { OpenGL gl = openGLControl1.OpenGL; // We'll hitch a ride off the scene graph here. particleTexture = new SharpGL.SceneGraph.Texture(); particleTexture.Create(gl, "Particle.png"); /*glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data); */ texture[0] = particleTexture.TextureName; return texture[0]; }