Ejemplo n.º 1
0
        public uint LoadGLTextures()                                            // Load Bitmaps And Convert To Textures
        {
            OpenGL gl = openGLControl1.OpenGL;

            //  We'll hitch a ride off the scene graph here.
            particleTexture = new SharpGL.SceneGraph.Texture();
            particleTexture.Create(gl, "Particle.png");

            /*glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data);
             */
            texture[0] = particleTexture.TextureName;

            return(texture[0]);
        }
Ejemplo n.º 2
0
        // Load Bitmaps And Convert To Textures
        public uint LoadGLTextures()
        {
            OpenGL gl = openGLControl1.OpenGL;

            //  We'll hitch a ride off the scene graph here.
            particleTexture = new SharpGL.SceneGraph.Texture();
            particleTexture.Create(gl, "Particle.png");
               /*glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data);
            */
            texture[0] = particleTexture.TextureName;

            return texture[0];
        }