internal static async Task Render(CompositionEngine compositionEngine, SharpDX.Direct2D1.RenderTarget renderTarget, FrameworkElement rootElement, Ellipse ellipse) { var rect = ellipse.GetBoundingRect(rootElement).ToSharpDX(); var d2dEllipse = new D2D.Ellipse( new Vector2( (float)((rect.Left + rect.Right) * 0.5), (float)((rect.Top + rect.Bottom) * 0.5)), (float)(0.5 * rect.Width), (float)(0.5 * rect.Height)); var fill = await ellipse.Fill.ToSharpDX(renderTarget, rect); var layer = ellipse.CreateAndPushLayerIfNecessary(renderTarget, rootElement); var stroke = await ellipse.Stroke.ToSharpDX(renderTarget, rect); if (ellipse.StrokeThickness > 0 && stroke != null) { var halfStrokeThickness = (float)(ellipse.StrokeThickness * 0.5); d2dEllipse.RadiusX -= halfStrokeThickness; d2dEllipse.RadiusY -= halfStrokeThickness; if (fill != null) { renderTarget.FillEllipse(d2dEllipse, fill); } renderTarget.DrawEllipse( d2dEllipse, stroke, (float)ellipse.StrokeThickness, ellipse.GetStrokeStyle(compositionEngine.D2DFactory)); } else if (fill != null) { renderTarget.FillEllipse(d2dEllipse, fill); } if (layer != null) { renderTarget.PopLayer(); layer.Dispose(); } }
internal static void Render(CompositionEngine compositionEngine, SharpDX.Direct2D1.RenderTarget renderTarget, FrameworkElement rootElement, Ellipse ellipse) { var rect = ellipse.GetBoundingRect(rootElement).ToSharpDX(); var d2dEllipse = new D2D.Ellipse( new DrawingPointF( (float)((rect.Left + rect.Right) * 0.5), (float)((rect.Top + rect.Bottom) * 0.5)), (float)(0.5 * rect.Width), (float)(0.5 * rect.Height)); var fill = ellipse.Fill.ToSharpDX(renderTarget, rect); //var layer = new Layer(renderTarget); //var layerParameters = new LayerParameters(); //layerParameters.ContentBounds = rect; //renderTarget.PushLayer(ref layerParameters, layer); var stroke = ellipse.Stroke.ToSharpDX(renderTarget, rect); if (ellipse.StrokeThickness > 0 && stroke != null) { var halfStrokeThickness = (float)(ellipse.StrokeThickness * 0.5); d2dEllipse.RadiusX -= halfStrokeThickness; d2dEllipse.RadiusY -= halfStrokeThickness; if (fill != null) { renderTarget.FillEllipse(d2dEllipse, fill); } renderTarget.DrawEllipse( d2dEllipse, stroke, (float)ellipse.StrokeThickness, ellipse.GetStrokeStyle(compositionEngine.D2DFactory)); } else if (fill != null) { renderTarget.FillEllipse(d2dEllipse, fill); } //renderTarget.PopLayer(); }
internal void Draw(SharpDX.Direct2D1.RenderTarget d2dRenderTarget) { if (Color != null) GameForm.solidColorBrush.Color = Color; d2dRenderTarget.FillEllipse(el, GameForm.solidColorBrush); }