public override void OpenScreen() { ExerciseGameComponent[] exercises = _exerciseQueue.Exercises; _exerciseTiles = new ExerciseTile[exercises.Length]; /** Draw at the same height for cycling through */ for (int i = 0; i < exercises.Length; i = i + 1) { /* listen for exercise game components counter */ exercises[i].CountdownChanged += CountdownChanged; _exerciseTiles[i] = new ExerciseTile(Game, exercises[i], i, _tileSize, _tilePosition); _exerciseTiles[i].LoadContent(Game, contentManager, SharedSpriteBatch); if (i == 0) { _exerciseTiles[i].IsCurrentTile = true; } } base.Transition(); }
public override void OpenScreen() { ExerciseGameComponent[] exercises = ExerciseQueue.Exercises; _exerciseTiles = new ExerciseTile[exercises.Length]; /** Draw at the same height for cycling through */ for (int i = 0; i < exercises.Length; i = i + 1) { /* listen for exercise game components counter */ exercises[i].CountdownChanged += CountdownChanged; _exerciseTiles[i] = new ExerciseTile(Game, exercises[i], i, _tileSize, _tilePosition); _exerciseTiles[i].LoadContent(Game, contentManager, SharedSpriteBatch); if (i == 0) { _exerciseTiles[i].IsCurrentTile = true; } } base.Transition(); }