private static SharpDX.XInput.Controller GetController(PlayerIndex playerIndex) { SharpDX.XInput.Controller controller = null; switch (playerIndex) { case PlayerIndex.One: // TODO: need to research XInput vs. XNA behavior with regards to which player controllers // are assigned to in XInput, and if they are reassigned as controllers are added/removed. // for now, we won't use playerAny unless you pass (PlayerIndex)0 //controller = !playerOne.IsConnected && playerAny.IsConnected ? playerAny : playerOne; controller = playerOne; break; case PlayerIndex.Two: controller = playerTwo; break; case PlayerIndex.Three: controller = playerThree; break; case PlayerIndex.Four: controller = playerFour; break; default: controller = playerAny; break; } return(controller); }
internal XBoxController(SharpDX.XInput.Controller dxController) { this.dxC = dxController; this.pIndex = (int)this.dxC.UserIndex; this.SnapDeadZoneCenter = 50.0; this.SnapDeadZoneTolerance = 10.0; this.TriggerLeftPressThreshold = 10.0; this.TriggerRightPressThreshold = 10.0; this.RefreshIntervalMilliseconds = 30; }
public static void Init() { controller = new SharpDX.XInput.Controller[4]; for (int i = 0; i < controller.Length; i++) { controller[i] = new SharpDX.XInput.Controller((SharpDX.XInput.UserIndex)i); } State = new SharpDX.XInput.Gamepad[controller.Length]; PrevState = new SharpDX.XInput.Gamepad[controller.Length]; }
internal XBoxController(SharpDX.XInput.Controller dxController) { this.dxC = dxController; this.pIndex = (int)this.dxC.UserIndex; this.SnapDeadZoneCenter = 50.0; this.SnapDeadZoneTolerance = 10.0; this.TriggerLeftPressThreshold = 10.0; this.TriggerRightPressThreshold = 10.0; this.RefreshIntervalMilliseconds = 30; }
public InputController(PlayerIndex playerIndex) { this.playerIndex = playerIndex; if (playerIndex == PlayerIndex.One) { controller = new SharpDX.XInput.Controller(SharpDX.XInput.UserIndex.One); } if (playerIndex == PlayerIndex.Two) { controller = new SharpDX.XInput.Controller(SharpDX.XInput.UserIndex.Two); } this.GPS = GamePad.GetState(playerIndex); }
public static void vibrate(int gp_index, float left_vib, float right_vib) { #if GAMEPAD_VIBRATION left_vib = Math.Min(Math.Max(0.0f, left_vib), 1.0f); right_vib = Math.Min(Math.Max(0.0f, right_vib), 1.0f); var left_motor = (ushort)(left_vib * 65535.0f); var right_motor = (ushort)(right_vib * 65535.0f); var vib = new SharpDX.XInput.Vibration { LeftMotorSpeed = left_motor, RightMotorSpeed = right_motor }; var gamepad = new SharpDX.XInput.Controller((SharpDX.XInput.UserIndex)gp_index); if (GamePad.GetState((PlayerIndex)gp_index).IsConnected) { gamepad.SetVibration(vib); } #endif }
public ControllerTuple(SharpDX.XInput.Controller controller, Config config) { Controller = controller; Config = config; }
public XBoxController(int index) { this.index = index; this.Controller = new SharpDX.XInput.Controller((SharpDX.XInput.UserIndex)index); }
//call this on call back when something is beeing plugged in or unplugged public void InitializeJoystickIfPossible() { m_joystick = new SharpDX.XInput.Controller(SharpDX.XInput.UserIndex.One); if (JoystickConnected != null) { JoystickConnected(m_joystick.IsConnected); } }
public void xboxdevice() { ctrl = new SharpDX.XInput.Controller(SharpDX.XInput.UserIndex.One); }
/// <summary> /// Aquire the DInput joystick devices /// </summary> /// <returns></returns> public bool InitDirectInput( ) { log.Debug( "Entry" ); // Enumerate joysticks in the system. int tabs = 0; SharpDX.XInput.UserIndex gpDeviceIndex = SharpDX.XInput.UserIndex.Any; try { // Initialize DirectInput log.Debug( "Instantiate DirectInput" ); var directInput = new DirectInput( ); log.Debug( "Get Keyboard device" ); m_Keyboard = new KeyboardCls( new Keyboard( directInput ), this ); // scan the Input for attached devices log.Debug( "Scan GameControl devices" ); int nJs = 1; // number the Joystick Tabs foreach ( DeviceInstance instance in directInput.GetDevices( DeviceClass.GameControl, DeviceEnumerationFlags.AttachedOnly ) ) { log.InfoFormat( "GameControl: #{0} Type:{1} Device:{2}", tabs, instance.Type.ToString( ), instance.ProductName ); // Create the device interface log.Debug( "Create the device interface" ); SharpDX.DirectInput.Joystick jsDevice = null; SharpDX.XInput.Controller gpDevice = null; JoystickCls js = null; GamepadCls gs = null; if ( m_AppSettings.DetectGamepad && ( instance.Usage == SharpDX.Multimedia.UsageId.GenericGamepad ) ) { // detect Gamepad only if the user wishes to do so for ( SharpDX.XInput.UserIndex i = SharpDX.XInput.UserIndex.One; i < SharpDX.XInput.UserIndex.Four; i++ ) { gpDevice = new SharpDX.XInput.Controller( i ); if ( gpDevice.IsConnected ) { log.InfoFormat( "Scan Input {0} for gamepad - {1}", i, gpDevice.GetCapabilities( SharpDX.XInput.DeviceQueryType.Gamepad ).ToString( ) ); gpDeviceIndex = i; break; } } } else { jsDevice = new Joystick( directInput, instance.InstanceGuid ); log.DebugFormat( "Create the device interface for: {0}", jsDevice.Information.ProductName ); } // we have the first tab made as reference so TabPage[0] already exists if ( tabs == 0 ) { // first panel - The Tab content exists already if ( gpDevice != null ) { log.Debug( "Add first Gamepad panel" ); tc1.TabPages[tabs].Text = "Gamepad "; UC_GpadPanel uUC_GpadPanelNew = new UC_GpadPanel( ); tc1.TabPages[tabs].Controls.Add( uUC_GpadPanelNew ); uUC_GpadPanelNew.Size = UC_JoyPanel.Size; uUC_GpadPanelNew.Location = UC_JoyPanel.Location; UC_JoyPanel.Enabled = false; UC_JoyPanel.Visible = false; // don't use this one log.Debug( "Create Gamepad instance" ); gs = new GamepadCls( gpDevice, uUC_GpadPanelNew, tabs ); // does all device related activities for that particular item gs.SetDeviceName( instance.ProductName ); tc1.TabPages[tabs].ToolTipText = String.Format( "{0}\n{1}", gs.DevName, " " ); toolTip1.SetToolTip( tc1.TabPages[tabs], tc1.TabPages[tabs].ToolTipText ); } else { log.Debug( "Add first Joystick panel" ); log.Debug( "Create Joystick instance" ); tc1.TabPages[tabs].Text = String.Format( "Joystick {0}", nJs++ ); js = new JoystickCls( jsDevice, this, tabs + 1, UC_JoyPanel, tabs ); // does all device related activities for that particular item tc1.TabPages[tabs].ToolTipText = String.Format( "{0}\n{1}", js.DevName, js.DevInstanceGUID ); toolTip1.SetToolTip( tc1.TabPages[tabs], tc1.TabPages[tabs].ToolTipText ); } } else { if ( gpDevice != null ) { log.Debug( "Add next Gamepad panel" ); tc1.TabPages.Add( "Gamepad " ); UC_GpadPanel uUC_GpadPanelNew = new UC_GpadPanel( ); tc1.TabPages[tabs].Controls.Add( uUC_GpadPanelNew ); uUC_GpadPanelNew.Size = UC_JoyPanel.Size; uUC_GpadPanelNew.Location = UC_JoyPanel.Location; log.Debug( "Create Gamepad instance" ); gs = new GamepadCls( gpDevice, uUC_GpadPanelNew, tabs ); // does all device related activities for that particular item gs.SetDeviceName( instance.ProductName ); tc1.TabPages[tabs].ToolTipText = String.Format( "{0}\n{1}", gs.DevName, " " ); toolTip1.SetToolTip( tc1.TabPages[tabs], tc1.TabPages[tabs].ToolTipText ); } else { log.Debug( "Add next Joystick panel" ); // setup the further tab contents along the reference one in TabPage[0] (the control named UC_JoyPanel) tc1.TabPages.Add( String.Format( "Joystick {0}", nJs++ ) ); UC_JoyPanel uUC_JoyPanelNew = new UC_JoyPanel( ); tc1.TabPages[tabs].Controls.Add( uUC_JoyPanelNew ); uUC_JoyPanelNew.Size = UC_JoyPanel.Size; uUC_JoyPanelNew.Location = UC_JoyPanel.Location; log.Debug( "Create Joystick instance" ); js = new JoystickCls( jsDevice, this, tabs + 1, uUC_JoyPanelNew, tabs ); // does all device related activities for that particular item tc1.TabPages[tabs].ToolTipText = String.Format( "{0}\n{1}", js.DevName, js.DevInstanceGUID ); toolTip1.SetToolTip( tc1.TabPages[tabs], tc1.TabPages[tabs].ToolTipText ); } } if ( gpDevice != null ) { m_Gamepad = gs; SetGamepadTab( tc1.TabPages[tabs] ); // indicates the gamepad tab (murks..) MyColors.GamepadColor = MyColors.TabColor[tabs]; // save it for future use } else if ( js != null ) { m_Joystick.Add( js ); // add to joystick list tc1.TabPages[tabs].Tag = ( m_Joystick.Count - 1 ); // used to find the tab for polling } tc1.TabPages[tabs].BackColor = MyColors.TabColor[tabs]; // each tab has its own color // next tab tabs++; if ( tabs >= JoystickCls.JSnum_MAX ) break; // cannot load more JSticks than predefined Tabs } log.DebugFormat( "Added {0} GameControl devices", tabs ); if ( tabs == 0 ) { log.Warn( "Unable to find and/or create any joystick devices." ); MessageBox.Show( "Unable to create a joystick device. Program will exit.", "No joystick found", MessageBoxButtons.OK, MessageBoxIcon.Information ); return false; } // load the profile items from the XML log.Debug( "Init ActionTree" ); InitActionTree( true ); } catch ( Exception ex ) { log.Debug( "InitDirectInput failed unexpectedly", ex ); return false; } return true; }
public Controller() { index = SharpDX.XInput.UserIndex.One; gamepad = new SharpDX.XInput.Controller(index); state = gamepad.GetState(); }