// ExStart:RenderShapeToGraphics
        public static void RenderShapeToGraphics(string dataDir, Shape shape)
        {
            ShapeRenderer r = shape.GetShapeRenderer();

            // Find the size that the shape will be rendered to at the specified scale and resolution.
            Size shapeSizeInPixels = r.GetSizeInPixels(1.0f, 96.0f);

            // Rotating the shape may result in clipping as the image canvas is too small. Find the longest side
            // And make sure that the graphics canvas is large enough to compensate for this.
            int maxSide = System.Math.Max(shapeSizeInPixels.Width, shapeSizeInPixels.Height);

            using (Bitmap image = new Bitmap((int)(maxSide * 1.25), (int)(maxSide * 1.25)))
            {
                // Rendering to a graphics object means we can specify settings and transformations to be applied to
                // The shape that is rendered. In our case we will rotate the rendered shape.
                using (Graphics gr = Graphics.FromImage(image))
                {
                    // Clear the shape with the background color of the document.
                    gr.Clear(shape.Document.PageColor);
                    // Center the rotation using translation method below
                    gr.TranslateTransform((float)image.Width / 8, (float)image.Height / 2);
                    // Rotate the image by 45 degrees.
                    gr.RotateTransform(45);
                    // Undo the translation.
                    gr.TranslateTransform(-(float)image.Width / 8, -(float)image.Height / 2);

                    // Render the shape onto the graphics object.
                    r.RenderToSize(gr, 0, 0, shapeSizeInPixels.Width, shapeSizeInPixels.Height);
                }
                dataDir = dataDir + "TestFile.RenderToGraphics_out.png";
                image.Save(dataDir, ImageFormat.Png);
                Console.WriteLine("\nShape rendered to graphics successfully.\nFile saved at " + dataDir);
            }
        }
示例#2
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            private void RenderShapeToSize(ShapeBase shape, float x, float y, float width, float height)
            {
                ShapeRenderer renderer = new ShapeRenderer(shape);

                using (Graphics formGraphics = CreateGraphics())
                {
                    renderer.RenderToSize(formGraphics, x, y, width, height);
                }
            }
示例#3
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        public static void RenderShapeToGraphics(string dataDir, Shape shape)
        {
            //ExStart
            //ExFor:ShapeRenderer
            //ExFor:ShapeBase.GetShapeRenderer
            //ExFor:ShapeRenderer.GetSizeInPixels
            //ExFor:ShapeRenderer.RenderToSize
            //ExId:RenderShapeToGraphics
            //ExSummary:Shows how to render a shape independent of the document to a .NET Graphics object and apply rotation to the rendered image.
            // The shape renderer is retrieved using this method. This is made into a separate object from the shape as it internally
            // caches the rendered shape.
            ShapeRenderer r = shape.GetShapeRenderer();

            // Find the size that the shape will be rendered to at the specified scale and resolution.
            Size shapeSizeInPixels = r.GetSizeInPixels(1.0f, 96.0f);

            // Rotating the shape may result in clipping as the image canvas is too small. Find the longest side
            // and make sure that the graphics canvas is large enough to compensate for this.
            int maxSide = Math.Max(shapeSizeInPixels.Width, shapeSizeInPixels.Height);

            using (Bitmap image = new Bitmap((int)(maxSide * 1.25), (int)(maxSide * 1.25)))
            {
                // Rendering to a graphics object means we can specify settings and transformations to be applied to
                // the shape that is rendered. In our case we will rotate the rendered shape.
                using (Graphics gr = Graphics.FromImage(image))
                {
                    // Clear the shape with the background color of the document.
                    gr.Clear(Color.White);
                    // Center the rotation using translation method below
                    gr.TranslateTransform((float)image.Width / 8, (float)image.Height / 2);
                    // Rotate the image by 45 degrees.
                    gr.RotateTransform(45);
                    // Undo the translation.
                    gr.TranslateTransform(-(float)image.Width / 8, -(float)image.Height / 2);

                    // Render the shape onto the graphics object.
                    r.RenderToSize(gr, 0, 0, shapeSizeInPixels.Width, shapeSizeInPixels.Height);
                }

                image.Save(dataDir + "TestFile.RenderToGraphics.png", ImageFormat.Png);
            }
            //ExEnd
        }
示例#4
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        // ExStart:RenderShapeToGraphics
        public static string RenderShapeToGraphics(string dataDir, Shape shape)
        {
            ShapeRenderer r = shape.GetShapeRenderer();

            // Find the size that the shape will be rendered to at the specified scale and resolution.
            Size shapeSizeInPixels = r.GetSizeInPixels(1.0f, 96.0f);

            // Rotating the shape may result in clipping as the image canvas is too small. Find the longest side
            // And make sure that the graphics canvas is large enough to compensate for this.
            int maxSide = System.Math.Max(shapeSizeInPixels.Width, shapeSizeInPixels.Height);

            using (Android.Graphics.Bitmap bitmap = Android.Graphics.Bitmap.CreateBitmap((int)(maxSide * 1.25),
                                                                                         (int)(maxSide * 1.25),
                                                                                         Android.Graphics.Bitmap.Config.Argb8888))
            {
                // Rendering to a graphics object means we can specify settings and transformations to be applied to
                // The shape that is rendered. In our case we will rotate the rendered shape.
                using (Android.Graphics.Canvas gr = new Android.Graphics.Canvas(bitmap))
                {
                    // Clear the shape with the background color of the document.
                    gr.DrawColor(new Android.Graphics.Color(shape.Document.PageColor.ToArgb()));
                    // Center the rotation using translation method below
                    gr.Translate((float)bitmap.Width / 8, (float)bitmap.Height / 2);
                    // Rotate the image by 45 degrees.
                    gr.Rotate(45);
                    // Undo the translation.
                    gr.Translate(-(float)bitmap.Width / 8, -(float)bitmap.Height / 2);

                    // Render the shape onto the graphics object.
                    r.RenderToSize(gr, 0, 0, shapeSizeInPixels.Width, shapeSizeInPixels.Height);
                }

                // Save output to file.
                using (System.IO.FileStream fs = System.IO.File.Create(dataDir + "/RenderToSize_Out.png"))
                {
                    bitmap.Compress(Android.Graphics.Bitmap.CompressFormat.Png, 100, fs);
                }
            }

            return("\nShape rendered to graphics successfully.\nFile saved at " + dataDir);
        }
        //ExStart:RenderShapeToGraphics
        public void RenderShapeToGraphics()
        {
            Document doc = new Document(MyDir + "Rendering.docx");

            Shape shape = (Shape)doc.GetChild(NodeType.Shape, 0, true);

            ShapeRenderer render = shape.GetShapeRenderer();

            // Find the size that the shape will be rendered to at the specified scale and resolution.
            Size shapeSizeInPixels = render.GetSizeInPixels(1.0f, 96.0f);

            // Rotating the shape may result in clipping as the image canvas is too small. Find the longest side
            // and make sure that the graphics canvas is large enough to compensate for this.
            int maxSide = System.Math.Max(shapeSizeInPixels.Width, shapeSizeInPixels.Height);

            using (Bitmap image = new Bitmap((int)(maxSide * 1.25), (int)(maxSide * 1.25)))
            {
                // Rendering to a graphics object means we can specify settings and transformations to be applied to the rendered shape.
                // In our case we will rotate the rendered shape.
                using (Graphics graphics = Graphics.FromImage(image))
                {
                    // Clear the shape with the background color of the document.
                    graphics.Clear(shape.Document.PageColor);
                    // Center the rotation using the translation method below.
                    graphics.TranslateTransform((float)image.Width / 8, (float)image.Height / 2);
                    // Rotate the image by 45 degrees.
                    graphics.RotateTransform(45);
                    // Undo the translation.
                    graphics.TranslateTransform(-(float)image.Width / 8, -(float)image.Height / 2);

                    // Render the shape onto the graphics object.
                    render.RenderToSize(graphics, 0, 0, shapeSizeInPixels.Width, shapeSizeInPixels.Height);
                }

                image.Save(ArtifactsDir + "RenderShape.RenderShapeToGraphics.png", ImageFormat.Png);
            }
        }