示例#1
0
        // Author: Dillon Gould
        public L2Shape(Block anchor, ShapeRenderer.Orientation orientation = ShapeRenderer.Orientation.ORIENT_0) : base(anchor, orientation)
        {
            this.color = ShapeRenderer.GetL2Color();
            anchor.SetColor(this.color);

            // Draw a grid and determine what the shape looks like when it is at 0, 90, 180, and 270 degrees.
            // Then determine the other block offsets. The anchor is (x, y), the block immediately on the right is (x+1, y), the block immediately below is (x, y-1), etc.
            // Handle adding/creating the other blocks for each potential orientation
            this.blocks.Add(anchor);

            switch (orientation)
            {
            case ShapeRenderer.Orientation.ORIENT_0:              // 0 - Anchor is on the top left
                this.blocks.Add(anchor.Copy(new Vector2(0, -1))); // Block below
                this.blocks.Add(anchor.Copy(new Vector2(-1, 0))); // Block left
                this.blocks.Add(anchor.Copy(new Vector2(-2, 0))); // Block left (2x)
                break;

            case ShapeRenderer.Orientation.ORIENT_1:              // 90 - anchor is on the top right
                this.blocks.Add(anchor.Copy(new Vector2(-1, 0))); // Block above 2
                this.blocks.Add(anchor.Copy(new Vector2(0, 1)));  // Block below 3
                this.blocks.Add(anchor.Copy(new Vector2(0, 2)));  // Block to the left 4
                break;

            case ShapeRenderer.Orientation.ORIENT_2:             // 180 - anchor is on the bottom right
                this.blocks.Add(anchor.Copy(new Vector2(0, 1))); // Block to the right 2
                this.blocks.Add(anchor.Copy(new Vector2(1, 0))); // Block to the left 3
                this.blocks.Add(anchor.Copy(new Vector2(2, 0))); // Block above 4
                break;

            case ShapeRenderer.Orientation.ORIENT_3:              // 270 - anchor is on the bottom left
                this.blocks.Add(anchor.Copy(new Vector2(1, 0)));  // Block  below 2
                this.blocks.Add(anchor.Copy(new Vector2(0, -1))); // Block above 3
                this.blocks.Add(anchor.Copy(new Vector2(0, -2))); // Block to the right 4
                break;

            default:
                throw new ArgumentException("Unexpected ShapeRenderer::Orientation in L2Shape constructor: " + orientation);
            }

            anchor.SetColor(ShapeRenderer.GetL2AnchorColor());

            //rotation offset dictionary
            this.nextOriToOffsets = new Dictionary <ShapeRenderer.Orientation, List <Vector2> >();

            // Note: Set the first Vector2 to (0, 0) to not move the anchor
            // 270 -> 0
            nextOriToOffsets.Add(ShapeRenderer.Orientation.ORIENT_0, new[] { new Vector2(0, 0), new Vector2(-1, -1), new Vector2(-1, 1), new Vector2(-2, 2) }.ToList());
            // 0 -> 90
            nextOriToOffsets.Add(ShapeRenderer.Orientation.ORIENT_1, new[] { new Vector2(0, 0), new Vector2(-1, 1), new Vector2(1, 1), new Vector2(2, 2) }.ToList());
            // 90 -> 180
            nextOriToOffsets.Add(ShapeRenderer.Orientation.ORIENT_2, new[] { new Vector2(0, 0), new Vector2(1, 1), new Vector2(1, -1), new Vector2(2, -2) }.ToList());
            // 180 -> 270
            nextOriToOffsets.Add(ShapeRenderer.Orientation.ORIENT_3, new[] { new Vector2(0, 0), new Vector2(1, -1), new Vector2(-1, -1), new Vector2(-2, -2) }.ToList());
        }