// Use this for initialization void Start() { UpdateDisplay(INITIAL_DRAWING_POWER); meterSprite = GetComponent <SpriteRenderer>(); shaker = GetComponent <Shaker>(); shaker.RegisterObject(transform.parent.position); shaker.CustomShakeDuration = 0.01f; }
// Use this for initialization void Start() { current_amount = 0f; powerup_ui = GameObject.FindObjectOfType <PowerUpUI>(); UpdateDisplay(); grid_highlighter = transform.parent.GetComponentInChildren <GridHighlighter>(); grid = grid_highlighter.GetComponent <SpriteRenderer>(); shaker = GetComponent <Shaker>(); shaker.RegisterObject(transform.parent.position); }