// Start is called before the first frame update void OnTriggerEnter2D(Collider2D other) { shaker.CamShake(); if (other.CompareTag("Player")) { Instantiate(effect, transform.position, Quaternion.identity); //player takes damage //need to add public int health * 3; to player script //add health to player inspector //add player tag to player on inspector other.GetComponent <Player>().health -= damage; Debug.Log(other.GetComponent <Player>().health); Destroy(gameObject); } }