示例#1
0
    void Start()
    {
        SceneObject         = mySceneObject;
        shadowAnchorManager = mySceneObject.GetComponent <ShadowAnchorManager>();

        SceneUI       = mySceneUI;
        active_toggle = false;
        SetAnchor();
        isShadowAnchored = false;
        surfaceHeight    = 0f;
    }
示例#2
0
    void Start()
    {
        subjectId = "";
        deviceId  = "";

        MyShadowManager       = MyShadowManagerGO.transform.GetComponent <ShadowContrastExperimentManager>();
        MyShadowAnchorManager = MyShadowManagerGO.transform.GetComponent <ShadowAnchorManager>();
        MyShadowManagerGO.SetActive(false);
        isExperimentStarted = false;

        cur_subtrial = 0; // max = totalSubtrials
        cur_trial    = 0; // max = totalTrials


        Debug.Log("RAND TRIALS TESTING");
        RandomizeTrials();
    }