void Start() { SceneObject = mySceneObject; shadowAnchorManager = mySceneObject.GetComponent <ShadowAnchorManager>(); SceneUI = mySceneUI; active_toggle = false; SetAnchor(); isShadowAnchored = false; surfaceHeight = 0f; }
void Start() { subjectId = ""; deviceId = ""; MyShadowManager = MyShadowManagerGO.transform.GetComponent <ShadowContrastExperimentManager>(); MyShadowAnchorManager = MyShadowManagerGO.transform.GetComponent <ShadowAnchorManager>(); MyShadowManagerGO.SetActive(false); isExperimentStarted = false; cur_subtrial = 0; // max = totalSubtrials cur_trial = 0; // max = totalTrials Debug.Log("RAND TRIALS TESTING"); RandomizeTrials(); }