示例#1
0
        public void draw(Matrix4 cam, ShaderProgram shader)
        {
            GL.BindTexture(TextureTarget.Texture2D, this.texture.TextureID);

            shader.setUniform("model", parent.Transform);
            shader.setUniform("lighting", false);
            shader.bindBufferToShaderAttrib<float>(vbos.Verts, "vertIn");
            shader.bindBufferToShaderAttrib<float>(vbos.Uvs, "uvIn", 2);
            shader.bindBufferToShaderAttrib<float>(vbos.Normals, "normalIn");

            vbos.Elements.bind();

            GL.DrawElements(BeginMode.Quads, vbos.ElementsSize, DrawElementsType.UnsignedShort, 0);
        }