public RenderControl(GraphicsMode mode, int major, int minor, GraphicsContextFlags flags) : base(mode, major, minor, flags) { if (DesignMode) { return; } Resize += (sender, args) => { GL.Viewport(0, 0, Width, Height); Camera?.SetViewport(Width, Height); }; Context.MakeCurrent(null); MakeCurrent(); Context.ErrorChecking = true; GL.ClearColor(Color4.Black); GL.Clear(ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit); SwapBuffers(); Program = new ShaderProgram(); Program.AddVertexShader("./shaders/vertex.shader"); Program.AddFragmentShader("./shaders/fragment.shader"); Program.Link(); Texture = new TerrainTexture(); }