public override void SaveGeneratedAsset(AssetItem assetItem) { var generatedFileData = ShaderKeyFileHelper.GenerateCode(assetItem.FullPath, Text); // Generate the .sdfx.cs files File.WriteAllBytes(assetItem.GetGeneratedAbsolutePath(), generatedFileData); }
public byte[] GenerateShaderKeys(string inputFileName, string inputFileContent) { return(ShaderKeyFileHelper.GenerateCode(inputFileName, inputFileContent)); }