Example #1
0
        public override void SaveGeneratedAsset(AssetItem assetItem)
        {
            var generatedFileData = ShaderKeyFileHelper.GenerateCode(assetItem.FullPath, Text);

            // Generate the .sdfx.cs files
            File.WriteAllBytes(assetItem.GetGeneratedAbsolutePath(), generatedFileData);
        }
Example #2
0
 public byte[] GenerateShaderKeys(string inputFileName, string inputFileContent)
 {
     return(ShaderKeyFileHelper.GenerateCode(inputFileName, inputFileContent));
 }