public void TestSetUp() { m_Graph = new ShaderGraph.MaterialGraph(); m_NodeA = new TestNode(); m_NodeB = new TestNode(); m_Graph.AddNode(m_NodeA); m_Graph.AddNode(m_NodeB); }
public void TestSetUp() { m_Graph = new ShaderGraph.MaterialGraph(); m_DynamicNode = new DynamicNode(); m_Graph.AddNode(m_DynamicNode); m_StaticNode = new TestNode(); m_Graph.AddNode(m_StaticNode); }
public void TestSetUp() { m_Graph = new ShaderGraph.MaterialGraph(); m_NodeA = new TestNode(); m_NodeA.precision = AbstractMaterialNode.OutputPrecision.half; m_Graph.AddNode(m_NodeA); }