public void TestSetUp()
 {
     m_Graph = new ShaderGraph.MaterialGraph();
     m_NodeA = new TestNode();
     m_NodeB = new TestNode();
     m_Graph.AddNode(m_NodeA);
     m_Graph.AddNode(m_NodeB);
 }
 public void TestSetUp()
 {
     m_Graph       = new ShaderGraph.MaterialGraph();
     m_DynamicNode = new DynamicNode();
     m_Graph.AddNode(m_DynamicNode);
     m_StaticNode = new TestNode();
     m_Graph.AddNode(m_StaticNode);
 }
 public void TestSetUp()
 {
     m_Graph           = new ShaderGraph.MaterialGraph();
     m_NodeA           = new TestNode();
     m_NodeA.precision = AbstractMaterialNode.OutputPrecision.half;
     m_Graph.AddNode(m_NodeA);
 }