static void TestSharedVertexBlack(VertexType vertexType, ShaderStage stage) { var gen = new ShaderBlackGenerator(); var bytecode = gen.GenerateSharedVertexShader(vertexType, stage).Bytecode; WriteShaderFile($"generated_shader_black_{stage.ToString().ToLower()}_{vertexType.ToString().ToLower()}.glvs", D3DCompiler.Disassemble(bytecode)); }
static void TestPixelBlack() { var gen = new ShaderBlackGenerator(); var bytecode = gen.GeneratePixelShader(ShaderStage.Albedo).Bytecode; WriteShaderFile($"generated_shader_black_{ShaderStage.Albedo.ToString().ToLower()}_0.pixl", D3DCompiler.Disassemble(bytecode)); }