public void StartLevel() { SetupGame.SetupScene(level); LivesText = GameObject.FindGameObjectWithTag("livesText").GetComponent <Text>(); scoreText = GameObject.FindGameObjectWithTag("ScoreText").GetComponent <Text>(); levelText = GameObject.FindGameObjectWithTag("levelText").GetComponent <Text>(); levelText.text = "LEVEL : " + level; LivesText.text = "Lives : " + Lives; wordsInvading = new List <char>(); invadersHolder = GameObject.FindGameObjectWithTag("InvadersHolder"); Player.InvadersHolder = invadersHolder.transform; randomWordIndex = -1; InvokeRepeating("MoveWords", 1.0f, 0.75f); }