示例#1
0
        public static void OnPlayerPushedNetworkUIButton(ButtonPressCallbackData data)
        {
            if (data.ButtonIdentifier == GameLoader.NAMESPACE + ".ChatHistory")
            {
                SettlersLogger.Log(data.ButtonIdentifier);

                NetworkMenu menu = new NetworkMenu();
                var         file = Path.Combine(GameLoader.SAVE_LOC, "ChatLog.log");
                menu.ForceClosePopups = true;
                menu.Width            = 1000;
                menu.Height           = 700;
                menu.LocalStorage.SetAs("header", _localizationHelper.LocalizeOrDefault("ChatHistory", data.Player));

                if (File.Exists(file))
                {
                    foreach (var item in File.ReadAllLines(file))
                    {
                        menu.Items.Add(new Label(new LabelData(item, UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleLeft, 18, LabelData.ELocalizationType.None)));
                    }
                }

                NetworkMenuManager.SendServerPopup(data.Player, menu);
            }
        }
示例#2
0
        public void DoJob(IIterationType iterationType, IAreaJob areaJob, ConstructionJobInstance job, ref NPCBase.NPCState state)
        {
            int i   = 0;
            var bpi = iterationType as ArchitectIterator;

            if (bpi == null)
            {
                SettlersLogger.Log(ChatColor.yellow, "iterationType must be of type ArchitectIterator for the ArchitectBuilder.");
                state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name));
                AreaJobTracker.RemoveJob(areaJob);
                return;
            }

            while (true) // move past air
            {
                if (i > 4000)
                {
                    break;
                }

                i++;

                var adjX = iterationType.CurrentPosition.x - bpi.BuilderSchematic.StartPos.x;
                var adjY = iterationType.CurrentPosition.y - bpi.BuilderSchematic.StartPos.y;
                var adjZ = iterationType.CurrentPosition.z - bpi.BuilderSchematic.StartPos.z;
                var prvX = bpi.PreviousPosition.x - bpi.BuilderSchematic.StartPos.x;
                var prvY = bpi.PreviousPosition.y - bpi.BuilderSchematic.StartPos.y;
                var prvZ = bpi.PreviousPosition.z - bpi.BuilderSchematic.StartPos.z;

                if (World.TryGetTypeAt(iterationType.CurrentPosition, out ItemTypes.ItemType foundType))
                {
                    state.SetCooldown(2);
                    state.SetIndicator(new Shared.IndicatorState(2, foundType.Name));

                    if (foundType.ItemIndex == ColonyBuiltIn.ItemTypes.AIR ||
                        foundType.Name == ColonyBuiltIn.ItemTypes.BANNER)
                    {
                        if (!MoveNext(iterationType, areaJob, job, bpi, prvX, prvY, prvZ))
                        {
                            return;
                        }

                        continue;
                    }

                    try
                    {
                        bpi.BuilderSchematic.Blocks[adjX, adjY, adjZ].BlockID = foundType.Name;
                    }
                    catch (IndexOutOfRangeException)
                    {
                        SettlersLogger.Log(ChatColor.red, $"Index out of range on ArchitectBuilder {adjX}, {adjY}, {adjZ} to a max of {bpi.BuilderSchematic.Blocks.GetLength(0)}, {bpi.BuilderSchematic.Blocks.GetLength(1)}, {bpi.BuilderSchematic.Blocks.GetLength(2)}.");

                        CleanupJob(iterationType, areaJob, job, bpi, prvX, prvY, prvZ);
                        break;
                    }

                    if (!foundType.Name.Contains("bedend"))
                    {
                        ServerManager.TryChangeBlock(iterationType.CurrentPosition, SettlersBuiltIn.ItemTypes.SELECTOR.Id, new BlockChangeRequestOrigin(job.Owner), ESetBlockFlags.DefaultAudio);
                    }

                    MoveNext(iterationType, areaJob, job, bpi, prvX, prvY, prvZ);
                }
                else
                {
                    if (!_needsChunkLoaded.Contains(bpi))
                    {
                        _needsChunkLoaded.Add(bpi);
                    }

                    ChunkQueue.QueuePlayerSurrounding(iterationType.CurrentPosition.ToChunk());
                    state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name));
                }

                break;
            }
        }
示例#3
0
        public static bool EvaluateSettlers(ColonyState state)
        {
            var update = false;

            if (state.SettlersEnabled != SettlersState.Disabled && state.ColonyRef.OwnerIsOnline())
            {
                if (state.NextGenTime == 0)
                {
                    state.NextGenTime = TimeCycle.TotalHours + Random.Next(8, 16);
                }

                if (TimeCycle.TotalHours > state.NextGenTime && state.ColonyRef.FollowerCount >= MAX_BUYABLE)
                {
                    var chance =
                        state.ColonyRef.TemporaryData.GetAsOrDefault(GameLoader.NAMESPACE + ".SettlerChance", 0f) +
                        state.Difficulty.GetorDefault("AdditionalChance", 0);

                    chance += SettlerEvaluation.SpawnChance(state);

                    var rand = Random.NextFloat();

                    if (chance > rand)
                    {
                        var addCount = Math.Floor(SettlerManager.MaxPerSpawn(state.ColonyRef) * chance);

                        // if we lost alot of colonists add extra to help build back up.
                        if (state.ColonyRef.FollowerCount < state.HighestColonistCount)
                        {
                            var diff = state.HighestColonistCount - state.ColonyRef.FollowerCount;
                            addCount += Math.Floor(diff * .25);
                        }

                        try
                        {
                            var skillChance = state.ColonyRef.TemporaryData.GetAsOrDefault(GameLoader.NAMESPACE + ".SkilledLaborer", 0f) + SkilledSettlerChance.GetSkilledSettlerChance(state.ColonyRef);
                            var numbSkilled = 0;
                            rand = Random.NextFloat();

                            try
                            {
                                if (skillChance > rand)
                                {
                                    numbSkilled = Pipliz.Random.Next(1,
                                                                     2 + Pipliz.Math.RoundToInt(state.ColonyRef.TemporaryData.GetAsOrDefault(GameLoader.NAMESPACE + ".NumberSkilledLaborer", 0f)));
                                }
                            }
                            catch (Exception ex)
                            {
                                SettlersLogger.Log("NumberSkilledLaborer");
                                SettlersLogger.LogError(ex);
                            }


                            if (addCount > 0)
                            {
                                if (addCount > 30)
                                {
                                    addCount = 30;
                                }

                                if (state.SettlersEnabled == SettlersState.AlwaysAccept)
                                {
                                    AddNewSettlers(addCount, numbSkilled, state);
                                }
                                else
                                {
                                    foreach (var p in state.ColonyRef.Owners)
                                    {
                                        if (p.IsConnected())
                                        {
                                            NetworkMenu menu = new NetworkMenu();
                                            menu.LocalStorage.SetAs("header", state.ColonyRef.Name + ": " + addCount + _localizationHelper.LocalizeOrDefault("NewSettlers", p));
                                            menu.Width  = 600;
                                            menu.Height = 300;

                                            menu.Items.Add(new ButtonCallback(GameLoader.NAMESPACE + ".NewSettlers." + state.ColonyRef.ColonyID + ".Accept." + addCount + "." + numbSkilled,
                                                                              new LabelData(_localizationHelper.GetLocalizationKey("Accept"),
                                                                                            UnityEngine.Color.black,
                                                                                            UnityEngine.TextAnchor.MiddleCenter)));

                                            menu.Items.Add(new ButtonCallback(GameLoader.NAMESPACE + ".NewSettlers." + state.ColonyRef.ColonyID + ".Decline",
                                                                              new LabelData(_localizationHelper.GetLocalizationKey("Decline"),
                                                                                            UnityEngine.Color.black,
                                                                                            UnityEngine.TextAnchor.MiddleCenter)));

                                            NetworkMenuManager.SendServerPopup(p, menu);
                                        }
                                    }
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            SettlersLogger.Log("SkilledLaborer");
                            SettlersLogger.LogError(ex);
                        }

                        if (state.ColonyRef.FollowerCount > state.HighestColonistCount)
                        {
                            state.HighestColonistCount = state.ColonyRef.FollowerCount;
                        }
                    }


                    state.NextGenTime = TimeCycle.TotalHours + Random.Next(8, 16);

                    state.ColonyRef.SendCommonData();
                }
            }

            return(update);
        }
示例#4
0
        public static void generateTypes(Dictionary <string, ItemTypeRaw> types)
        {
            Dictionary <string, ItemTypeRaw> newItemsDic = new Dictionary <string, ItemTypeRaw>();
            var mi = typeof(ItemTypesServer.BlockRotator).GetMethod("CreateAndRegisterRotatedBlocks", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);

            var generatedIconDir = GameLoader.ICON_PATH + "gen/";

            if (!Directory.Exists(generatedIconDir))
            {
                Directory.CreateDirectory(generatedIconDir);
            }

            if (mi != null)
            {
                foreach (var itemType in types.Values)
                {
                    if (itemType.Categories == null)
                    {
                        continue;
                    }

                    if (!itemType.Categories.Contains("decorative"))
                    {
                        continue;
                    }

                    if (itemType.Mesh != null)
                    {
                        continue;
                    }

                    if (itemType.Mesh != null && !string.IsNullOrEmpty(itemType.Mesh.MeshPath))
                    {
                        continue;
                    }

                    if (!string.IsNullOrEmpty(itemType.RotatedXMinus) ||
                        !string.IsNullOrEmpty(itemType.RotatedXPlus) ||
                        !string.IsNullOrEmpty(itemType.RotatedZMinus) ||
                        !string.IsNullOrEmpty(itemType.RotatedZPlus))
                    {
                        continue;
                    }

                    if (!itemType.IsPlaceable)
                    {
                        continue;
                    }

                    if (string.IsNullOrEmpty(itemType.SideAll))
                    {
                        continue;
                    }

                    try
                    {
                        List <Tuple <string, string, string> > blockTypes = new List <Tuple <string, string, string> >();

                        foreach (var blockType in CollederStorage.Colliders_Dict)
                        {
                            var overlayIcon = GameLoader.ICON_PATH + blockType.Key + GameLoader.ICONTYPE;
                            var newIcon     = generatedIconDir + itemType.name + "." + blockType.Key + GameLoader.ICONTYPE;
                            var newType     = new DecorTypeBase();
                            var typeName    = itemType.name + " " + blockType.Key;

                            blockTypes.Add(Tuple.Create(typeName, itemType.name, blockType.Key));


                            if (!File.Exists(newIcon))
                            {
                                var back = new Texture2D(64, 64);

                                if (File.Exists(itemType.Icon))
                                {
                                    back.LoadImage(File.ReadAllBytes(itemType.Icon));
                                }
                                else
                                {
                                    SettlersLogger.Log(ChatColor.red, "Icon not found:" + itemType.Icon);
                                }

                                var overlay = new Texture2D(64, 64);

                                if (File.Exists(overlayIcon))
                                {
                                    overlay.LoadImage(File.ReadAllBytes(overlayIcon));
                                }
                                else
                                {
                                    SettlersLogger.Log(ChatColor.red, "Icon not found:" + overlayIcon);
                                }

                                var tex = AddWatermark(back, overlay);
                                SaveTextureAsPNG(tex, newIcon);
                            }

                            newType.icon = newIcon;
                            newType.name = typeName;
                            newType.categories.Add(itemType.name);
                            newType.categories.Add(blockType.Key);
                            newType.categories.Add("decorative");
                            newType.categories.Add(GameLoader.NAMESPACE);
                            newType.sideall = itemType.SideAll;
                            newType.mesh    = GameLoader.MESH_PATH + blockType.Key + GameLoader.MESHTYPE;

                            if (File.Exists(GameLoader.MESH_PATH + blockType.Key + ".ply"))
                            {
                                newType.mesh = newType.mesh = GameLoader.MESH_PATH + blockType.Key + ".ply";
                            }

                            newType.colliders.boxes = blockType.Value;

                            if (itemType.CustomDataNode != null)
                            {
                                newType.customData = JObject.Parse(itemType.CustomDataNode.ToString());
                            }
                            else
                            {
                                newType.customData = new JObject();
                            }

                            var color = "#" + ColorUtility.ToHtmlStringRGB(((UnityEngine.Color)itemType.Color).gamma);
                            newType.customData["useNormalMap"] = true;
                            newType.customData["useHeightMap"] = true;
                            newType.customData["colors"]       = new JArray(new string[] { "#ffffff->" + color });



                            var itemJson = JsonConvert.SerializeObject(newType, Formatting.None, new JsonSerializerSettings()
                            {
                                NullValueHandling = NullValueHandling.Ignore
                            });
                            var rawItem = new ItemTypeRaw(typeName, JSON.DeserializeString(itemJson));
                            mi.Invoke(null, new object[] { newItemsDic, new BlockRotator.RotatorSettings(rawItem, null, null, null, null), null });
                        }

                        _loadedItems.Add(itemType.name, blockTypes);
                    }
                    catch (Exception ex)
                    {
                        SettlersLogger.LogError(ex);
                    }
                }
            }

            foreach (var newItem in newItemsDic)
            {
                types[newItem.Key] = newItem.Value;
            }

            SettlersLogger.Log(newItemsDic.Count + " new items added.");
        }
示例#5
0
        public static void PressButton(ButtonPressCallbackData data)
        {
            switch (data.ButtonIdentifier)
            {
            case GameLoader.NAMESPACE + ".SetScemanticName":
                NetworkMenu saveMenu = new NetworkMenu();
                saveMenu.LocalStorage.SetAs("header", _localizationHelper.LocalizeOrDefault("SaveSchematic", data.Player));
                saveMenu.Width            = 600;
                saveMenu.Height           = 300;
                saveMenu.ForceClosePopups = true;
                saveMenu.Items.Add(new Label(new LabelData(_localizationHelper.GetLocalizationKey("SaveInstructions"), UnityEngine.Color.black)));
                saveMenu.Items.Add(new InputField("Construction.SetArchitectArea"));
                saveMenu.Items.Add(new ButtonCallback(GameLoader.NAMESPACE + ".SetArchitectArea", new LabelData(_localizationHelper.GetLocalizationKey("Start"), UnityEngine.Color.black)));

                NetworkMenuManager.SendServerPopup(data.Player, saveMenu);
                break;

            case GameLoader.NAMESPACE + ".SetArchitectArea":
                NetworkMenuManager.CloseServerPopup(data.Player);
                if (data.Storage.TryGetAs("Construction.SetArchitectArea", out string schematicName))
                {
                    var colonySaves = GameLoader.Schematic_SAVE_LOC + $"\\{data.Player.ActiveColony.ColonyID}\\";

                    if (!Directory.Exists(colonySaves))
                    {
                        Directory.CreateDirectory(colonySaves);
                    }

                    var schematicFile = Path.Combine(colonySaves, schematicName + ".schematic");

                    if (File.Exists(schematicFile))
                    {
                        File.Delete(schematicFile);
                    }

                    var metaDataSave = Path.Combine(GameLoader.Schematic_SAVE_LOC, schematicName + ".schematic.metadata.json");

                    if (File.Exists(metaDataSave))
                    {
                        File.Delete(metaDataSave);
                    }

                    AreaJobTracker.StartCommandToolSelection(data.Player, new GenericCommandToolSettings()
                    {
                        Key                 = "pipliz.constructionarea",
                        TranslationKey      = _localizationHelper.LocalizeOrDefault("Architect", data.Player),
                        JSONData            = new JSONNode().SetAs(ArchitectLoader.NAME + ".ArchitectSchematicName", schematicName).SetAs("constructionType", GameLoader.NAMESPACE + ".Architect"),
                        OneAreaOnly         = true,
                        Maximum3DBlockCount = int.MaxValue,
                        Maximum2DBlockCount = int.MaxValue,
                        MaximumHeight       = int.MaxValue,
                        MinimumHeight       = 1,
                        Minimum2DBlockCount = 1,
                        Minimum3DBlockCount = 1
                    });
                }

                break;

            case GameLoader.NAMESPACE + ".ShowMainMenu":
                SendMainMenu(data.Player);
                break;

            case GameLoader.NAMESPACE + ".ShowBuildDetails":
                List <FileInfo> options = SchematicReader.GetSchematics(data.Player);
                var             index   = data.Storage.GetAs <int>(Selected_Schematic);

                if (options.Count > index)
                {
                    var selectedSchematic = options[index];

                    if (SchematicReader.TryGetSchematicMetadata(selectedSchematic.Name, data.Player.ActiveColony.ColonyID, out SchematicMetadata schematicMetadata))
                    {
                        if (schematicMetadata.Blocks.Count == 1 && schematicMetadata.Blocks.ContainsKey(ColonyBuiltIn.ItemTypes.AIR.Id))
                        {
                            PandaChat.Send(data.Player, _localizationHelper, "invlaidSchematic", ChatColor.red);
                        }
                        {
                            NetworkMenu menu = new NetworkMenu();
                            menu.Width  = 800;
                            menu.Height = 600;
                            menu.LocalStorage.SetAs("header", selectedSchematic.Name.Replace(".schematic", "") + " " + _localizationHelper.LocalizeOrDefault("Details", data.Player));

                            menu.Items.Add(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Height", data.Player) + ": " + schematicMetadata.MaxY, UnityEngine.Color.black)));
                            menu.Items.Add(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Width", data.Player) + ": " + schematicMetadata.MaxZ, UnityEngine.Color.black)));
                            menu.Items.Add(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Length", data.Player) + ": " + schematicMetadata.MaxX, UnityEngine.Color.black)));
                            menu.LocalStorage.SetAs(Selected_Schematic, selectedSchematic.Name);

                            List <ValueTuple <IItem, int> > headerItems = new List <ValueTuple <IItem, int> >();
                            headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData("  ", UnityEngine.Color.black)), 200));
                            headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Item", data.Player), UnityEngine.Color.black)), 200));
                            headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Required", data.Player), UnityEngine.Color.black)), 200));
                            headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("InStockpile", data.Player), UnityEngine.Color.black)), 200));
                            menu.Items.Add(new HorizontalRow(headerItems));

                            foreach (var kvp in schematicMetadata.Blocks)
                            {
                                try
                                {
                                    if (ItemTypes.TryGetType(kvp.Key, out ItemTypes.ItemType item))
                                    {
                                        var stockpileCount = 0;
                                        data.Player.ActiveColony.Stockpile.Items.TryGetValue(item.ItemIndex, out stockpileCount);

                                        List <ValueTuple <IItem, int> > items = new List <ValueTuple <IItem, int> >();
                                        items.Add(ValueTuple.Create <IItem, int>(new ItemIcon(kvp.Key), 200));
                                        items.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(item.Name, UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleLeft, 18, LabelData.ELocalizationType.Type)), 200));
                                        items.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(" x " + kvp.Value.Count, UnityEngine.Color.black)), 200));
                                        items.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(" x " + stockpileCount, UnityEngine.Color.black)), 200));
                                        menu.Items.Add(new HorizontalRow(items));
                                    }
                                    else
                                    {
                                        SettlersLogger.Log(ChatColor.orange, "Unknown item for schematic: {0}", kvp.Key);
                                    }
                                }
                                catch (Exception ex)
                                {
                                    SettlersLogger.LogError(ex);
                                }
                            }

                            menu.Items.Add(new DropDown(new LabelData(_localizationHelper.GetLocalizationKey("Rotation"), UnityEngine.Color.black), Selected_Schematic + ".Rotation", _rotation.Select(r => r.ToString()).ToList()));
                            menu.Items.Add(new HorizontalSplit(new ButtonCallback(GameLoader.NAMESPACE + ".ShowMainMenu", new LabelData("Back", UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter)),
                                                               new ButtonCallback(GameLoader.NAMESPACE + ".SetBuildArea", new LabelData("Build", UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter))));
                            menu.LocalStorage.SetAs(Selected_Schematic + ".Rotation", 0);

                            NetworkMenuManager.SendServerPopup(data.Player, menu);
                        }
                    }
                }

                break;

            case GameLoader.NAMESPACE + ".SetBuildArea":
                var scem     = data.Storage.GetAs <string>(Selected_Schematic);
                var rotation = data.Storage.GetAs <int>(Selected_Schematic + ".Rotation");

                SettlersLogger.Log("Schematic: {0}", scem);

                if (SchematicReader.TryGetSchematicMetadata(scem, data.Player.ActiveColony.ColonyID, out SchematicMetadata metadata))
                {
                    if (metadata.Blocks.Count == 1 && metadata.Blocks.ContainsKey(ColonyBuiltIn.ItemTypes.AIR.Id))
                    {
                        PandaChat.Send(data.Player, _localizationHelper, "invlaidSchematic", ChatColor.red);
                    }
                    {
                        _awaitingClick[data.Player] = Tuple.Create(SchematicClickType.Build, scem, _rotation[rotation]);
                        PandaChat.Send(data.Player, _localizationHelper, "instructions");
                        NetworkMenuManager.CloseServerPopup(data.Player);
                    }
                }

                break;
            }
        }
        public void DoJob(IIterationType iterationType, IAreaJob areaJob, ConstructionJobInstance job, ref NPCBase.NPCState state)
        {
            int i   = 0;
            var bpi = iterationType as SchematicIterator;

            if (bpi == null)
            {
                SettlersLogger.Log(ChatColor.yellow, "iterationType must be of type SchematicIterator for the SchematicBuilder.");
                state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name));
                AreaJobTracker.RemoveJob(areaJob);
                return;
            }

            while (true) // This is to move past air.
            {
                if (i > 4000)
                {
                    break;
                }

                var adjX      = iterationType.CurrentPosition.x - bpi.BuilderSchematic.StartPos.x;
                var adjY      = iterationType.CurrentPosition.y - bpi.BuilderSchematic.StartPos.y;
                var adjZ      = iterationType.CurrentPosition.z - bpi.BuilderSchematic.StartPos.z;
                var block     = bpi.BuilderSchematic.GetBlock(adjX, adjY, adjZ);
                var mapped    = block.MappedBlock;
                var buildType = ItemTypes.GetType(mapped.CSIndex);

                if (buildType == null)
                {
                    state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name));
                    AreaJobTracker.RemoveJob(areaJob);
                    return;
                }

                if (World.TryGetTypeAt(iterationType.CurrentPosition, out ushort foundTypeIndex))
                {
                    i++;
                    var founditemId = ItemId.GetItemId(foundTypeIndex);

                    if (foundTypeIndex == buildType.ItemIndex || buildType.Name.Contains("bedend") || (founditemId.Name.Contains("bedend") && buildType.ItemIndex == ColonyBuiltIn.ItemTypes.AIR)) // check if the blocks are the same, if they are, move past. Most of the time this will be air.
                    {
                        if (iterationType.MoveNext())
                        {
                            continue;
                        }
                        else
                        {
                            if (_needsChunkLoaded.Contains(bpi))
                            {
                                _needsChunkLoaded.Remove(bpi);
                            }

                            state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name));
                            AreaJobTracker.RemoveJob(areaJob);
                            return;
                        }
                    }

                    Stockpile ownerStockPile = areaJob.Owner.Stockpile;

                    bool stockpileContainsBuildItem = buildType.ItemIndex == ColonyBuiltIn.ItemTypes.AIR.Id;

                    if (!stockpileContainsBuildItem && ownerStockPile.Contains(buildType.ItemIndex))
                    {
                        stockpileContainsBuildItem = true;
                    }

                    if (!stockpileContainsBuildItem && buildType.Name.Contains("bed") && ownerStockPile.Contains(ItemId.GetItemId("bed")))
                    {
                        stockpileContainsBuildItem = true;
                    }

                    if (!stockpileContainsBuildItem &&
                        !string.IsNullOrWhiteSpace(buildType.ParentType) &&
                        ownerStockPile.Contains(buildType.ParentItemType.ItemIndex))
                    {
                        stockpileContainsBuildItem = true;
                    }

                    if (stockpileContainsBuildItem)
                    {
                        if (foundTypeIndex != ColonyBuiltIn.ItemTypes.AIR.Id && foundTypeIndex != ColonyBuiltIn.ItemTypes.WATER.Id)
                        {
                            var foundItem = ItemTypes.GetType(foundTypeIndex);

                            if (foundItem != null && foundItem.ItemIndex != ColonyBuiltIn.ItemTypes.AIR.Id && foundItem.OnRemoveItems != null && foundItem.OnRemoveItems.Count > 0)
                            {
                                ownerStockPile.Add(foundItem.OnRemoveItems.Select(itm => itm.item).ToList());
                            }
                        }

                        var changeResult = ServerManager.TryChangeBlock(iterationType.CurrentPosition, buildType.ItemIndex, new BlockChangeRequestOrigin(job.Owner), ESetBlockFlags.DefaultAudio);

                        if (changeResult == EServerChangeBlockResult.Success)
                        {
                            if (buildType.ItemIndex != ColonyBuiltIn.ItemTypes.AIR.Id)
                            {
                                if (--job.StoredItemCount <= 0)
                                {
                                    job.ShouldTakeItems = true;
                                    state.JobIsDone     = true;
                                }

                                ownerStockPile.TryRemove(buildType.ItemIndex);

                                if (buildType.Name.Contains("bed"))
                                {
                                    ownerStockPile.TryRemove(ItemId.GetItemId("bed"));
                                }
                            }
                        }
                        else if (changeResult != EServerChangeBlockResult.CancelledByCallback)
                        {
                            if (!_needsChunkLoaded.Contains(bpi))
                            {
                                _needsChunkLoaded.Add(bpi);
                            }

                            state.SetIndicator(new Shared.IndicatorState(5f, buildType.Name));
                            ChunkQueue.QueuePlayerSurrounding(iterationType.CurrentPosition.ToChunk());
                            return;
                        }
                    }
                    else
                    {
                        state.SetIndicator(new Shared.IndicatorState(5f, buildType.Name, true, false));
                        return;
                    }
                }
                else
                {
                    if (!_needsChunkLoaded.Contains(bpi))
                    {
                        _needsChunkLoaded.Add(bpi);
                    }

                    ChunkQueue.QueuePlayerSurrounding(iterationType.CurrentPosition.ToChunk());
                    state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name));
                    return;
                }


                if (iterationType.MoveNext())
                {
                    if (buildType.ItemIndex != ColonyBuiltIn.ItemTypes.AIR.Id)
                    {
                        state.SetIndicator(new Shared.IndicatorState(GetCooldown(), buildType.ItemIndex));
                    }
                    else
                    {
                        state.SetIndicator(new Shared.IndicatorState(GetCooldown(), foundTypeIndex));
                    }

                    return;
                }
                else
                {
                    if (_needsChunkLoaded.Contains(bpi))
                    {
                        _needsChunkLoaded.Remove(bpi);
                    }

                    // failed to find next position to do job at, self-destruct
                    state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name));
                    AreaJobTracker.RemoveJob(areaJob);
                    return;
                }
            }

            if (iterationType.MoveNext())
            {
                state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name));
                return;
            }
            else
            {
                if (_needsChunkLoaded.Contains(bpi))
                {
                    _needsChunkLoaded.Remove(bpi);
                }

                // failed to find next position to do job at, self-destruct
                state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name));
                AreaJobTracker.RemoveJob(areaJob);
                SettlersLogger.Log(ChatColor.yellow, "Failed to MoveNext after while. Iterator position: {0}.", iterationType.CurrentPosition);
                return;
            }
        }
示例#7
0
        public static void LoadMappingFile(string file)
        {
            if (File.Exists(file))
            {
                try
                {
                    if (JSON.Deserialize(file, out var json))
                    {
                        foreach (var node in json.LoopArray())
                        {
                            MappingBlock newBlock = new MappingBlock();

                            if (node.TryGetAs("type", out int type))
                            {
                                newBlock.Type = type;
                            }

                            if (node.TryGetAs("meta", out int meta))
                            {
                                newBlock.Meta = meta;
                            }

                            if (node.TryGetAs("name", out string name))
                            {
                                newBlock.Name = name;
                            }

                            if (node.TryGetAs("text_type", out string textType))
                            {
                                newBlock.TextType = textType;
                            }

                            if (node.TryGetAs("cs_type", out string csType))
                            {
                                newBlock.CSType = csType;

                                if (!CStoMCMappings.ContainsKey(csType))
                                {
                                    CStoMCMappings.Add(csType, new List <MappingBlock>());
                                }

                                CStoMCMappings[csType].Add(newBlock);
                            }
                            else
                            {
                                SettlersLogger.Log(ChatColor.yellow, "Unable to load item {0} from mapping file. This item will be mapped to air.", name);
                            }

                            if (newBlock.Meta > 0)
                            {
                                MCtoCSMappings[string.Format("{0}:{1}", newBlock.Type, newBlock.Meta)] = newBlock;
                            }
                            else
                            {
                                MCtoCSMappings[newBlock.Type.ToString()] = newBlock;
                            }
                        }
                    }
                    else
                    {
                        SettlersLogger.Log(ChatColor.red, ERROR_MESSAGE, file);
                    }
                }
                catch (Exception ex)
                {
                    SettlersLogger.Log(ChatColor.red, ERROR_MESSAGE, file);
                    SettlersLogger.LogError(ex);
                }
            }
        }