public static void OnPlayerPushedNetworkUIButton(ButtonPressCallbackData data) { if (data.ButtonIdentifier == GameLoader.NAMESPACE + ".ChatHistory") { SettlersLogger.Log(data.ButtonIdentifier); NetworkMenu menu = new NetworkMenu(); var file = Path.Combine(GameLoader.SAVE_LOC, "ChatLog.log"); menu.ForceClosePopups = true; menu.Width = 1000; menu.Height = 700; menu.LocalStorage.SetAs("header", _localizationHelper.LocalizeOrDefault("ChatHistory", data.Player)); if (File.Exists(file)) { foreach (var item in File.ReadAllLines(file)) { menu.Items.Add(new Label(new LabelData(item, UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleLeft, 18, LabelData.ELocalizationType.None))); } } NetworkMenuManager.SendServerPopup(data.Player, menu); } }
public void DoJob(IIterationType iterationType, IAreaJob areaJob, ConstructionJobInstance job, ref NPCBase.NPCState state) { int i = 0; var bpi = iterationType as ArchitectIterator; if (bpi == null) { SettlersLogger.Log(ChatColor.yellow, "iterationType must be of type ArchitectIterator for the ArchitectBuilder."); state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); AreaJobTracker.RemoveJob(areaJob); return; } while (true) // move past air { if (i > 4000) { break; } i++; var adjX = iterationType.CurrentPosition.x - bpi.BuilderSchematic.StartPos.x; var adjY = iterationType.CurrentPosition.y - bpi.BuilderSchematic.StartPos.y; var adjZ = iterationType.CurrentPosition.z - bpi.BuilderSchematic.StartPos.z; var prvX = bpi.PreviousPosition.x - bpi.BuilderSchematic.StartPos.x; var prvY = bpi.PreviousPosition.y - bpi.BuilderSchematic.StartPos.y; var prvZ = bpi.PreviousPosition.z - bpi.BuilderSchematic.StartPos.z; if (World.TryGetTypeAt(iterationType.CurrentPosition, out ItemTypes.ItemType foundType)) { state.SetCooldown(2); state.SetIndicator(new Shared.IndicatorState(2, foundType.Name)); if (foundType.ItemIndex == ColonyBuiltIn.ItemTypes.AIR || foundType.Name == ColonyBuiltIn.ItemTypes.BANNER) { if (!MoveNext(iterationType, areaJob, job, bpi, prvX, prvY, prvZ)) { return; } continue; } try { bpi.BuilderSchematic.Blocks[adjX, adjY, adjZ].BlockID = foundType.Name; } catch (IndexOutOfRangeException) { SettlersLogger.Log(ChatColor.red, $"Index out of range on ArchitectBuilder {adjX}, {adjY}, {adjZ} to a max of {bpi.BuilderSchematic.Blocks.GetLength(0)}, {bpi.BuilderSchematic.Blocks.GetLength(1)}, {bpi.BuilderSchematic.Blocks.GetLength(2)}."); CleanupJob(iterationType, areaJob, job, bpi, prvX, prvY, prvZ); break; } if (!foundType.Name.Contains("bedend")) { ServerManager.TryChangeBlock(iterationType.CurrentPosition, SettlersBuiltIn.ItemTypes.SELECTOR.Id, new BlockChangeRequestOrigin(job.Owner), ESetBlockFlags.DefaultAudio); } MoveNext(iterationType, areaJob, job, bpi, prvX, prvY, prvZ); } else { if (!_needsChunkLoaded.Contains(bpi)) { _needsChunkLoaded.Add(bpi); } ChunkQueue.QueuePlayerSurrounding(iterationType.CurrentPosition.ToChunk()); state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); } break; } }
public static bool EvaluateSettlers(ColonyState state) { var update = false; if (state.SettlersEnabled != SettlersState.Disabled && state.ColonyRef.OwnerIsOnline()) { if (state.NextGenTime == 0) { state.NextGenTime = TimeCycle.TotalHours + Random.Next(8, 16); } if (TimeCycle.TotalHours > state.NextGenTime && state.ColonyRef.FollowerCount >= MAX_BUYABLE) { var chance = state.ColonyRef.TemporaryData.GetAsOrDefault(GameLoader.NAMESPACE + ".SettlerChance", 0f) + state.Difficulty.GetorDefault("AdditionalChance", 0); chance += SettlerEvaluation.SpawnChance(state); var rand = Random.NextFloat(); if (chance > rand) { var addCount = Math.Floor(SettlerManager.MaxPerSpawn(state.ColonyRef) * chance); // if we lost alot of colonists add extra to help build back up. if (state.ColonyRef.FollowerCount < state.HighestColonistCount) { var diff = state.HighestColonistCount - state.ColonyRef.FollowerCount; addCount += Math.Floor(diff * .25); } try { var skillChance = state.ColonyRef.TemporaryData.GetAsOrDefault(GameLoader.NAMESPACE + ".SkilledLaborer", 0f) + SkilledSettlerChance.GetSkilledSettlerChance(state.ColonyRef); var numbSkilled = 0; rand = Random.NextFloat(); try { if (skillChance > rand) { numbSkilled = Pipliz.Random.Next(1, 2 + Pipliz.Math.RoundToInt(state.ColonyRef.TemporaryData.GetAsOrDefault(GameLoader.NAMESPACE + ".NumberSkilledLaborer", 0f))); } } catch (Exception ex) { SettlersLogger.Log("NumberSkilledLaborer"); SettlersLogger.LogError(ex); } if (addCount > 0) { if (addCount > 30) { addCount = 30; } if (state.SettlersEnabled == SettlersState.AlwaysAccept) { AddNewSettlers(addCount, numbSkilled, state); } else { foreach (var p in state.ColonyRef.Owners) { if (p.IsConnected()) { NetworkMenu menu = new NetworkMenu(); menu.LocalStorage.SetAs("header", state.ColonyRef.Name + ": " + addCount + _localizationHelper.LocalizeOrDefault("NewSettlers", p)); menu.Width = 600; menu.Height = 300; menu.Items.Add(new ButtonCallback(GameLoader.NAMESPACE + ".NewSettlers." + state.ColonyRef.ColonyID + ".Accept." + addCount + "." + numbSkilled, new LabelData(_localizationHelper.GetLocalizationKey("Accept"), UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter))); menu.Items.Add(new ButtonCallback(GameLoader.NAMESPACE + ".NewSettlers." + state.ColonyRef.ColonyID + ".Decline", new LabelData(_localizationHelper.GetLocalizationKey("Decline"), UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter))); NetworkMenuManager.SendServerPopup(p, menu); } } } } } catch (Exception ex) { SettlersLogger.Log("SkilledLaborer"); SettlersLogger.LogError(ex); } if (state.ColonyRef.FollowerCount > state.HighestColonistCount) { state.HighestColonistCount = state.ColonyRef.FollowerCount; } } state.NextGenTime = TimeCycle.TotalHours + Random.Next(8, 16); state.ColonyRef.SendCommonData(); } } return(update); }
public static void generateTypes(Dictionary <string, ItemTypeRaw> types) { Dictionary <string, ItemTypeRaw> newItemsDic = new Dictionary <string, ItemTypeRaw>(); var mi = typeof(ItemTypesServer.BlockRotator).GetMethod("CreateAndRegisterRotatedBlocks", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static); var generatedIconDir = GameLoader.ICON_PATH + "gen/"; if (!Directory.Exists(generatedIconDir)) { Directory.CreateDirectory(generatedIconDir); } if (mi != null) { foreach (var itemType in types.Values) { if (itemType.Categories == null) { continue; } if (!itemType.Categories.Contains("decorative")) { continue; } if (itemType.Mesh != null) { continue; } if (itemType.Mesh != null && !string.IsNullOrEmpty(itemType.Mesh.MeshPath)) { continue; } if (!string.IsNullOrEmpty(itemType.RotatedXMinus) || !string.IsNullOrEmpty(itemType.RotatedXPlus) || !string.IsNullOrEmpty(itemType.RotatedZMinus) || !string.IsNullOrEmpty(itemType.RotatedZPlus)) { continue; } if (!itemType.IsPlaceable) { continue; } if (string.IsNullOrEmpty(itemType.SideAll)) { continue; } try { List <Tuple <string, string, string> > blockTypes = new List <Tuple <string, string, string> >(); foreach (var blockType in CollederStorage.Colliders_Dict) { var overlayIcon = GameLoader.ICON_PATH + blockType.Key + GameLoader.ICONTYPE; var newIcon = generatedIconDir + itemType.name + "." + blockType.Key + GameLoader.ICONTYPE; var newType = new DecorTypeBase(); var typeName = itemType.name + " " + blockType.Key; blockTypes.Add(Tuple.Create(typeName, itemType.name, blockType.Key)); if (!File.Exists(newIcon)) { var back = new Texture2D(64, 64); if (File.Exists(itemType.Icon)) { back.LoadImage(File.ReadAllBytes(itemType.Icon)); } else { SettlersLogger.Log(ChatColor.red, "Icon not found:" + itemType.Icon); } var overlay = new Texture2D(64, 64); if (File.Exists(overlayIcon)) { overlay.LoadImage(File.ReadAllBytes(overlayIcon)); } else { SettlersLogger.Log(ChatColor.red, "Icon not found:" + overlayIcon); } var tex = AddWatermark(back, overlay); SaveTextureAsPNG(tex, newIcon); } newType.icon = newIcon; newType.name = typeName; newType.categories.Add(itemType.name); newType.categories.Add(blockType.Key); newType.categories.Add("decorative"); newType.categories.Add(GameLoader.NAMESPACE); newType.sideall = itemType.SideAll; newType.mesh = GameLoader.MESH_PATH + blockType.Key + GameLoader.MESHTYPE; if (File.Exists(GameLoader.MESH_PATH + blockType.Key + ".ply")) { newType.mesh = newType.mesh = GameLoader.MESH_PATH + blockType.Key + ".ply"; } newType.colliders.boxes = blockType.Value; if (itemType.CustomDataNode != null) { newType.customData = JObject.Parse(itemType.CustomDataNode.ToString()); } else { newType.customData = new JObject(); } var color = "#" + ColorUtility.ToHtmlStringRGB(((UnityEngine.Color)itemType.Color).gamma); newType.customData["useNormalMap"] = true; newType.customData["useHeightMap"] = true; newType.customData["colors"] = new JArray(new string[] { "#ffffff->" + color }); var itemJson = JsonConvert.SerializeObject(newType, Formatting.None, new JsonSerializerSettings() { NullValueHandling = NullValueHandling.Ignore }); var rawItem = new ItemTypeRaw(typeName, JSON.DeserializeString(itemJson)); mi.Invoke(null, new object[] { newItemsDic, new BlockRotator.RotatorSettings(rawItem, null, null, null, null), null }); } _loadedItems.Add(itemType.name, blockTypes); } catch (Exception ex) { SettlersLogger.LogError(ex); } } } foreach (var newItem in newItemsDic) { types[newItem.Key] = newItem.Value; } SettlersLogger.Log(newItemsDic.Count + " new items added."); }
public static void PressButton(ButtonPressCallbackData data) { switch (data.ButtonIdentifier) { case GameLoader.NAMESPACE + ".SetScemanticName": NetworkMenu saveMenu = new NetworkMenu(); saveMenu.LocalStorage.SetAs("header", _localizationHelper.LocalizeOrDefault("SaveSchematic", data.Player)); saveMenu.Width = 600; saveMenu.Height = 300; saveMenu.ForceClosePopups = true; saveMenu.Items.Add(new Label(new LabelData(_localizationHelper.GetLocalizationKey("SaveInstructions"), UnityEngine.Color.black))); saveMenu.Items.Add(new InputField("Construction.SetArchitectArea")); saveMenu.Items.Add(new ButtonCallback(GameLoader.NAMESPACE + ".SetArchitectArea", new LabelData(_localizationHelper.GetLocalizationKey("Start"), UnityEngine.Color.black))); NetworkMenuManager.SendServerPopup(data.Player, saveMenu); break; case GameLoader.NAMESPACE + ".SetArchitectArea": NetworkMenuManager.CloseServerPopup(data.Player); if (data.Storage.TryGetAs("Construction.SetArchitectArea", out string schematicName)) { var colonySaves = GameLoader.Schematic_SAVE_LOC + $"\\{data.Player.ActiveColony.ColonyID}\\"; if (!Directory.Exists(colonySaves)) { Directory.CreateDirectory(colonySaves); } var schematicFile = Path.Combine(colonySaves, schematicName + ".schematic"); if (File.Exists(schematicFile)) { File.Delete(schematicFile); } var metaDataSave = Path.Combine(GameLoader.Schematic_SAVE_LOC, schematicName + ".schematic.metadata.json"); if (File.Exists(metaDataSave)) { File.Delete(metaDataSave); } AreaJobTracker.StartCommandToolSelection(data.Player, new GenericCommandToolSettings() { Key = "pipliz.constructionarea", TranslationKey = _localizationHelper.LocalizeOrDefault("Architect", data.Player), JSONData = new JSONNode().SetAs(ArchitectLoader.NAME + ".ArchitectSchematicName", schematicName).SetAs("constructionType", GameLoader.NAMESPACE + ".Architect"), OneAreaOnly = true, Maximum3DBlockCount = int.MaxValue, Maximum2DBlockCount = int.MaxValue, MaximumHeight = int.MaxValue, MinimumHeight = 1, Minimum2DBlockCount = 1, Minimum3DBlockCount = 1 }); } break; case GameLoader.NAMESPACE + ".ShowMainMenu": SendMainMenu(data.Player); break; case GameLoader.NAMESPACE + ".ShowBuildDetails": List <FileInfo> options = SchematicReader.GetSchematics(data.Player); var index = data.Storage.GetAs <int>(Selected_Schematic); if (options.Count > index) { var selectedSchematic = options[index]; if (SchematicReader.TryGetSchematicMetadata(selectedSchematic.Name, data.Player.ActiveColony.ColonyID, out SchematicMetadata schematicMetadata)) { if (schematicMetadata.Blocks.Count == 1 && schematicMetadata.Blocks.ContainsKey(ColonyBuiltIn.ItemTypes.AIR.Id)) { PandaChat.Send(data.Player, _localizationHelper, "invlaidSchematic", ChatColor.red); } { NetworkMenu menu = new NetworkMenu(); menu.Width = 800; menu.Height = 600; menu.LocalStorage.SetAs("header", selectedSchematic.Name.Replace(".schematic", "") + " " + _localizationHelper.LocalizeOrDefault("Details", data.Player)); menu.Items.Add(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Height", data.Player) + ": " + schematicMetadata.MaxY, UnityEngine.Color.black))); menu.Items.Add(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Width", data.Player) + ": " + schematicMetadata.MaxZ, UnityEngine.Color.black))); menu.Items.Add(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Length", data.Player) + ": " + schematicMetadata.MaxX, UnityEngine.Color.black))); menu.LocalStorage.SetAs(Selected_Schematic, selectedSchematic.Name); List <ValueTuple <IItem, int> > headerItems = new List <ValueTuple <IItem, int> >(); headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(" ", UnityEngine.Color.black)), 200)); headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Item", data.Player), UnityEngine.Color.black)), 200)); headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Required", data.Player), UnityEngine.Color.black)), 200)); headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("InStockpile", data.Player), UnityEngine.Color.black)), 200)); menu.Items.Add(new HorizontalRow(headerItems)); foreach (var kvp in schematicMetadata.Blocks) { try { if (ItemTypes.TryGetType(kvp.Key, out ItemTypes.ItemType item)) { var stockpileCount = 0; data.Player.ActiveColony.Stockpile.Items.TryGetValue(item.ItemIndex, out stockpileCount); List <ValueTuple <IItem, int> > items = new List <ValueTuple <IItem, int> >(); items.Add(ValueTuple.Create <IItem, int>(new ItemIcon(kvp.Key), 200)); items.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(item.Name, UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleLeft, 18, LabelData.ELocalizationType.Type)), 200)); items.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(" x " + kvp.Value.Count, UnityEngine.Color.black)), 200)); items.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(" x " + stockpileCount, UnityEngine.Color.black)), 200)); menu.Items.Add(new HorizontalRow(items)); } else { SettlersLogger.Log(ChatColor.orange, "Unknown item for schematic: {0}", kvp.Key); } } catch (Exception ex) { SettlersLogger.LogError(ex); } } menu.Items.Add(new DropDown(new LabelData(_localizationHelper.GetLocalizationKey("Rotation"), UnityEngine.Color.black), Selected_Schematic + ".Rotation", _rotation.Select(r => r.ToString()).ToList())); menu.Items.Add(new HorizontalSplit(new ButtonCallback(GameLoader.NAMESPACE + ".ShowMainMenu", new LabelData("Back", UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter)), new ButtonCallback(GameLoader.NAMESPACE + ".SetBuildArea", new LabelData("Build", UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter)))); menu.LocalStorage.SetAs(Selected_Schematic + ".Rotation", 0); NetworkMenuManager.SendServerPopup(data.Player, menu); } } } break; case GameLoader.NAMESPACE + ".SetBuildArea": var scem = data.Storage.GetAs <string>(Selected_Schematic); var rotation = data.Storage.GetAs <int>(Selected_Schematic + ".Rotation"); SettlersLogger.Log("Schematic: {0}", scem); if (SchematicReader.TryGetSchematicMetadata(scem, data.Player.ActiveColony.ColonyID, out SchematicMetadata metadata)) { if (metadata.Blocks.Count == 1 && metadata.Blocks.ContainsKey(ColonyBuiltIn.ItemTypes.AIR.Id)) { PandaChat.Send(data.Player, _localizationHelper, "invlaidSchematic", ChatColor.red); } { _awaitingClick[data.Player] = Tuple.Create(SchematicClickType.Build, scem, _rotation[rotation]); PandaChat.Send(data.Player, _localizationHelper, "instructions"); NetworkMenuManager.CloseServerPopup(data.Player); } } break; } }
public void DoJob(IIterationType iterationType, IAreaJob areaJob, ConstructionJobInstance job, ref NPCBase.NPCState state) { int i = 0; var bpi = iterationType as SchematicIterator; if (bpi == null) { SettlersLogger.Log(ChatColor.yellow, "iterationType must be of type SchematicIterator for the SchematicBuilder."); state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); AreaJobTracker.RemoveJob(areaJob); return; } while (true) // This is to move past air. { if (i > 4000) { break; } var adjX = iterationType.CurrentPosition.x - bpi.BuilderSchematic.StartPos.x; var adjY = iterationType.CurrentPosition.y - bpi.BuilderSchematic.StartPos.y; var adjZ = iterationType.CurrentPosition.z - bpi.BuilderSchematic.StartPos.z; var block = bpi.BuilderSchematic.GetBlock(adjX, adjY, adjZ); var mapped = block.MappedBlock; var buildType = ItemTypes.GetType(mapped.CSIndex); if (buildType == null) { state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); AreaJobTracker.RemoveJob(areaJob); return; } if (World.TryGetTypeAt(iterationType.CurrentPosition, out ushort foundTypeIndex)) { i++; var founditemId = ItemId.GetItemId(foundTypeIndex); if (foundTypeIndex == buildType.ItemIndex || buildType.Name.Contains("bedend") || (founditemId.Name.Contains("bedend") && buildType.ItemIndex == ColonyBuiltIn.ItemTypes.AIR)) // check if the blocks are the same, if they are, move past. Most of the time this will be air. { if (iterationType.MoveNext()) { continue; } else { if (_needsChunkLoaded.Contains(bpi)) { _needsChunkLoaded.Remove(bpi); } state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); AreaJobTracker.RemoveJob(areaJob); return; } } Stockpile ownerStockPile = areaJob.Owner.Stockpile; bool stockpileContainsBuildItem = buildType.ItemIndex == ColonyBuiltIn.ItemTypes.AIR.Id; if (!stockpileContainsBuildItem && ownerStockPile.Contains(buildType.ItemIndex)) { stockpileContainsBuildItem = true; } if (!stockpileContainsBuildItem && buildType.Name.Contains("bed") && ownerStockPile.Contains(ItemId.GetItemId("bed"))) { stockpileContainsBuildItem = true; } if (!stockpileContainsBuildItem && !string.IsNullOrWhiteSpace(buildType.ParentType) && ownerStockPile.Contains(buildType.ParentItemType.ItemIndex)) { stockpileContainsBuildItem = true; } if (stockpileContainsBuildItem) { if (foundTypeIndex != ColonyBuiltIn.ItemTypes.AIR.Id && foundTypeIndex != ColonyBuiltIn.ItemTypes.WATER.Id) { var foundItem = ItemTypes.GetType(foundTypeIndex); if (foundItem != null && foundItem.ItemIndex != ColonyBuiltIn.ItemTypes.AIR.Id && foundItem.OnRemoveItems != null && foundItem.OnRemoveItems.Count > 0) { ownerStockPile.Add(foundItem.OnRemoveItems.Select(itm => itm.item).ToList()); } } var changeResult = ServerManager.TryChangeBlock(iterationType.CurrentPosition, buildType.ItemIndex, new BlockChangeRequestOrigin(job.Owner), ESetBlockFlags.DefaultAudio); if (changeResult == EServerChangeBlockResult.Success) { if (buildType.ItemIndex != ColonyBuiltIn.ItemTypes.AIR.Id) { if (--job.StoredItemCount <= 0) { job.ShouldTakeItems = true; state.JobIsDone = true; } ownerStockPile.TryRemove(buildType.ItemIndex); if (buildType.Name.Contains("bed")) { ownerStockPile.TryRemove(ItemId.GetItemId("bed")); } } } else if (changeResult != EServerChangeBlockResult.CancelledByCallback) { if (!_needsChunkLoaded.Contains(bpi)) { _needsChunkLoaded.Add(bpi); } state.SetIndicator(new Shared.IndicatorState(5f, buildType.Name)); ChunkQueue.QueuePlayerSurrounding(iterationType.CurrentPosition.ToChunk()); return; } } else { state.SetIndicator(new Shared.IndicatorState(5f, buildType.Name, true, false)); return; } } else { if (!_needsChunkLoaded.Contains(bpi)) { _needsChunkLoaded.Add(bpi); } ChunkQueue.QueuePlayerSurrounding(iterationType.CurrentPosition.ToChunk()); state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); return; } if (iterationType.MoveNext()) { if (buildType.ItemIndex != ColonyBuiltIn.ItemTypes.AIR.Id) { state.SetIndicator(new Shared.IndicatorState(GetCooldown(), buildType.ItemIndex)); } else { state.SetIndicator(new Shared.IndicatorState(GetCooldown(), foundTypeIndex)); } return; } else { if (_needsChunkLoaded.Contains(bpi)) { _needsChunkLoaded.Remove(bpi); } // failed to find next position to do job at, self-destruct state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); AreaJobTracker.RemoveJob(areaJob); return; } } if (iterationType.MoveNext()) { state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); return; } else { if (_needsChunkLoaded.Contains(bpi)) { _needsChunkLoaded.Remove(bpi); } // failed to find next position to do job at, self-destruct state.SetIndicator(new Shared.IndicatorState(5f, ColonyBuiltIn.ItemTypes.ERRORIDLE.Name)); AreaJobTracker.RemoveJob(areaJob); SettlersLogger.Log(ChatColor.yellow, "Failed to MoveNext after while. Iterator position: {0}.", iterationType.CurrentPosition); return; } }
public static void LoadMappingFile(string file) { if (File.Exists(file)) { try { if (JSON.Deserialize(file, out var json)) { foreach (var node in json.LoopArray()) { MappingBlock newBlock = new MappingBlock(); if (node.TryGetAs("type", out int type)) { newBlock.Type = type; } if (node.TryGetAs("meta", out int meta)) { newBlock.Meta = meta; } if (node.TryGetAs("name", out string name)) { newBlock.Name = name; } if (node.TryGetAs("text_type", out string textType)) { newBlock.TextType = textType; } if (node.TryGetAs("cs_type", out string csType)) { newBlock.CSType = csType; if (!CStoMCMappings.ContainsKey(csType)) { CStoMCMappings.Add(csType, new List <MappingBlock>()); } CStoMCMappings[csType].Add(newBlock); } else { SettlersLogger.Log(ChatColor.yellow, "Unable to load item {0} from mapping file. This item will be mapped to air.", name); } if (newBlock.Meta > 0) { MCtoCSMappings[string.Format("{0}:{1}", newBlock.Type, newBlock.Meta)] = newBlock; } else { MCtoCSMappings[newBlock.Type.ToString()] = newBlock; } } } else { SettlersLogger.Log(ChatColor.red, ERROR_MESSAGE, file); } } catch (Exception ex) { SettlersLogger.Log(ChatColor.red, ERROR_MESSAGE, file); SettlersLogger.LogError(ex); } } }