public ProxyAdvancedSettingsOfGame(List <InfoFriend> i_InfoFriends) { SettingsOfGame = new SettingsOfGame(i_InfoFriends); SettingsOfGame.r_Questions.Add("What is The Locale of your friend"); SettingsOfGame.r_Questions.Add("What is The Email of your friend"); SettingsOfGame.r_Questions.Add("What is The Religion of your friend"); }
public GameOfFacebook(List <InfoFriend> i_infoFriends) { InitializeComponent(); m_infoFriends = i_infoFriends; m_settingsOfGame = new SettingsOfGame(i_infoFriends); InitializePicture(); UpdateQuestionAndAnswers(); }
public void GetPlayersDetails() { string firstPlayer, secondPlayer; WriteLine("First player, please enter your name:"); firstPlayer = ReadUnemptyString(); WriteLine("Second player, please enter your name:"); secondPlayer = ReadUnemptyString(); List <Player> Players = SettingsOfGame.CreatePlayersToGame(firstPlayer, secondPlayer); GameLogic = new GameManagement(Players[0], Players[1]); }
public GameOfFacebook(IGame i_game) { InitializeComponent(); InfoFriends = i_game.InfoFriends; SettingsOfGame = i_game; InitializePicture(); UpdateQuestionAndAnswers(); if (SettingsOfGame is SettingsOfGame) { settings = SettingsOfGame as SettingsOfGame; } }