public ProxyAdvancedSettingsOfGame(List <InfoFriend> i_InfoFriends)
 {
     SettingsOfGame = new SettingsOfGame(i_InfoFriends);
     SettingsOfGame.r_Questions.Add("What is The Locale of your friend");
     SettingsOfGame.r_Questions.Add("What is The Email of your friend");
     SettingsOfGame.r_Questions.Add("What is The Religion of your friend");
 }
 public GameOfFacebook(List <InfoFriend> i_infoFriends)
 {
     InitializeComponent();
     m_infoFriends    = i_infoFriends;
     m_settingsOfGame = new SettingsOfGame(i_infoFriends);
     InitializePicture();
     UpdateQuestionAndAnswers();
 }
Exemplo n.º 3
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        public void GetPlayersDetails()
        {
            string firstPlayer, secondPlayer;

            WriteLine("First player, please enter your name:");
            firstPlayer = ReadUnemptyString();
            WriteLine("Second player, please enter your name:");
            secondPlayer = ReadUnemptyString();
            List <Player> Players = SettingsOfGame.CreatePlayersToGame(firstPlayer, secondPlayer);

            GameLogic = new GameManagement(Players[0], Players[1]);
        }
Exemplo n.º 4
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 public GameOfFacebook(IGame i_game)
 {
     InitializeComponent();
     InfoFriends    = i_game.InfoFriends;
     SettingsOfGame = i_game;
     InitializePicture();
     UpdateQuestionAndAnswers();
     if (SettingsOfGame is SettingsOfGame)
     {
         settings = SettingsOfGame as SettingsOfGame;
     }
 }