示例#1
0
        private void AnnouncePCDeath_SettingReference(object sender,
                                                      SettingReferenceEventArgs e)
        {
            GameObject pc = e.PC;

            pcRenderer = pc.GetComponent <SpriteRenderer>();
        }
示例#2
0
        private void MarkerPosition_SettingReference(object sender,
                                                     SettingReferenceEventArgs e)
        {
            GameObject pc = e.PC;

            pcMetaInfo = pc.GetComponent <MetaInfo>();
        }
示例#3
0
 private void Canvas_ExamineMode_SettingReference(object sender,
                                                  SettingReferenceEventArgs e)
 {
     aimMetaInfo     = e.AimMarker.GetComponent <MetaInfo>();
     examineMetaInfo = e.ExamineMarker.GetComponent <MetaInfo>();
     pcLocalManager  = e.PC.GetComponent <LocalManager>();
 }
        private void Canvas_PCStatus_CurrentStatus_SettingReference(
            object sender, SettingReferenceEventArgs e)
        {
            GameObject pc = e.PC;

            skillManager = pc.GetComponent <PCSkillManager>();
            actorStatus  = pc.GetComponent <ActorStatus>();
        }
        private void Canvas_PCStatus_HPSkill_SettingReference(object sender,
                                                              SettingReferenceEventArgs e)
        {
            GameObject pc = e.PC;

            skillManager = pc.GetComponent <PCSkillManager>();
            hp           = pc.GetComponent <HP>();
        }
示例#6
0
        private void UpgradeAltar_SettingReference(object sender,
                                                   SettingReferenceEventArgs e)
        {
            pcMetaInfo = e.PC.GetComponent <MetaInfo>();

            SetAltarPositions();
            SetMaximums();
        }
示例#7
0
 private void AltarCooldown_SettingReference(object sender,
                                             SettingReferenceEventArgs e)
 {
     MaxCooldown = GetComponent <ActorData>().GetIntData(
         MainTag.Altar, SubTag.DEFAULT, ActorDataTag.Cooldown);
     addCooldown = GetComponent <ActorData>().GetIntData(
         MainTag.Altar, SubTag.DEFAULT, ActorDataTag.AddCooldown);
 }
示例#8
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 private void PCAttackTarget_SettingReference(object sender,
                                              SettingReferenceEventArgs e)
 {
     aimMarker = e.AimMarker;
 }
示例#9
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 private void Canvas_PCStatus_SkillData_SettingReference(object sender,
                                                         SettingReferenceEventArgs e)
 {
     skillManager = e.PC.GetComponent <PCSkillManager>();
 }
示例#10
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 private void PCTeleportSelf_SettingReference(object sender,
                                              SettingReferenceEventArgs e)
 {
     aimMarker = e.AimMarker;
 }
示例#11
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 private void VerifySkillCooldown_SettingReference(object sender,
                                                   SettingReferenceEventArgs e)
 {
     skillManager = e.PC.GetComponent <PCSkillManager>();
 }
示例#12
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 private void NPCAttack_SettingReference(object sender,
                                         SettingReferenceEventArgs e)
 {
     pc = e.PC;
 }
示例#13
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 private void VerifySkillTarget_SettingReference(object sender,
                                                 SettingReferenceEventArgs e)
 {
     aimMarker    = e.AimMarker;
     skillManager = e.PC.GetComponent <PCSkillManager>();
 }
示例#14
0
 private void VerifySkillRange_SettingReference(object sender,
                                                SettingReferenceEventArgs e)
 {
     aimMarker = e.AimMarker;
     pc        = e.PC;
 }