private void AnnouncePCDeath_SettingReference(object sender, SettingReferenceEventArgs e) { GameObject pc = e.PC; pcRenderer = pc.GetComponent <SpriteRenderer>(); }
private void MarkerPosition_SettingReference(object sender, SettingReferenceEventArgs e) { GameObject pc = e.PC; pcMetaInfo = pc.GetComponent <MetaInfo>(); }
private void Canvas_ExamineMode_SettingReference(object sender, SettingReferenceEventArgs e) { aimMetaInfo = e.AimMarker.GetComponent <MetaInfo>(); examineMetaInfo = e.ExamineMarker.GetComponent <MetaInfo>(); pcLocalManager = e.PC.GetComponent <LocalManager>(); }
private void Canvas_PCStatus_CurrentStatus_SettingReference( object sender, SettingReferenceEventArgs e) { GameObject pc = e.PC; skillManager = pc.GetComponent <PCSkillManager>(); actorStatus = pc.GetComponent <ActorStatus>(); }
private void Canvas_PCStatus_HPSkill_SettingReference(object sender, SettingReferenceEventArgs e) { GameObject pc = e.PC; skillManager = pc.GetComponent <PCSkillManager>(); hp = pc.GetComponent <HP>(); }
private void UpgradeAltar_SettingReference(object sender, SettingReferenceEventArgs e) { pcMetaInfo = e.PC.GetComponent <MetaInfo>(); SetAltarPositions(); SetMaximums(); }
private void AltarCooldown_SettingReference(object sender, SettingReferenceEventArgs e) { MaxCooldown = GetComponent <ActorData>().GetIntData( MainTag.Altar, SubTag.DEFAULT, ActorDataTag.Cooldown); addCooldown = GetComponent <ActorData>().GetIntData( MainTag.Altar, SubTag.DEFAULT, ActorDataTag.AddCooldown); }
private void PCAttackTarget_SettingReference(object sender, SettingReferenceEventArgs e) { aimMarker = e.AimMarker; }
private void Canvas_PCStatus_SkillData_SettingReference(object sender, SettingReferenceEventArgs e) { skillManager = e.PC.GetComponent <PCSkillManager>(); }
private void PCTeleportSelf_SettingReference(object sender, SettingReferenceEventArgs e) { aimMarker = e.AimMarker; }
private void VerifySkillCooldown_SettingReference(object sender, SettingReferenceEventArgs e) { skillManager = e.PC.GetComponent <PCSkillManager>(); }
private void NPCAttack_SettingReference(object sender, SettingReferenceEventArgs e) { pc = e.PC; }
private void VerifySkillTarget_SettingReference(object sender, SettingReferenceEventArgs e) { aimMarker = e.AimMarker; skillManager = e.PC.GetComponent <PCSkillManager>(); }
private void VerifySkillRange_SettingReference(object sender, SettingReferenceEventArgs e) { aimMarker = e.AimMarker; pc = e.PC; }