/// <summary> /// 资源导入后处理 /// </summary> /// <param name="importedAssets"></param> /// <param name="deletedAssets"></param> /// <param name="movedAssets"></param> /// <param name="movedFromAssetPaths"></param> static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { bool checkOpen = AssetCheckTool.OwnCheckOpen(); if (!checkOpen) { return; } List <string> pathList = new List <string>(); pathList.AddRange(importedAssets); pathList.AddRange(movedAssets); int pathCount = pathList.Count; if (pathCount > 0) { AssetCheckManager manager = new AssetCheckManager(); manager.OnEnable(); manager.SetPathList(pathList); manager.SetIncludeCheckTypeList(manager.allEnumArr.ToList()); manager.SetIncludeOptionList(manager.allOptionArr.ToList()); manager.onCheckEndCallBack = (() => { int dataCount = manager.GetCheckDataList().Count; if (dataCount > 0) { LogTableViewWindow.OpenTableViewWindow(manager.GetCheckDataList()); } }); manager.OnCheck(); } }
private void OnGUI() { if (guiStyle == null) { guiStyle = new LogGUIStyle(); } Rect rect = new Rect(0, 0, this.position.width, this.position.height); GUILayout.BeginArea(rect); GUILayout.BeginHorizontal(guiStyle.ToolBar, GUILayout.Width(rect.width)); { GUILayout.Label(new GUIContent("资源导入检查开关:"), GUILayout.Width(200)); EditorGUI.BeginChangeCheck(); openCheck = GUILayout.Toggle(openCheck, openCheck ? "已开启" : "已关闭", new GUILayoutOption[] { GUILayout.Width(200) }); if (EditorGUI.EndChangeCheck()) { //Debug.Log("openCheck == " + openCheck); AssetCheckTool.SetOwnCheckOpenState(openCheck); } } GUILayout.EndHorizontal(); Rect tableRect = new Rect(0, offset, rect.width, rect.height - offset); table.Draw(tableRect); GUILayout.EndArea(); }
//TODO 替换震屏参数改成id,定义了一个全局列表? public override bool OnFormat(Object _obj, string _path, AssetImporter _importer) { ModelImporter modelImporter = _importer as ModelImporter; if (modelImporter == null) { return(true); } ModelImporterClipAnimation[] mcAnimationArr = modelImporter.clipAnimations; int mcAnimationArrLen = mcAnimationArr.Length; int animEventArrLen = 0; for (int i = 0; i < mcAnimationArrLen; i++) { ModelImporterClipAnimation mcAnimation = mcAnimationArr[i]; AnimationEvent[] animEventArr = mcAnimation.events; animEventArrLen = animEventArr.Length; for (int j = 0; j < animEventArrLen; j++) { AnimationEvent animEvent = animEventArr[j]; if (AssetCheckTool.IsShakeCameraName(animEvent.functionName)) { return(true); } } } return(base.OnFormat(_obj, _path, _importer)); }
private void OnEnable() { table = new TableView(this, typeof(AssetCheckData)); table.AddColum("resourcePath", "Path", 0.5f, TextAnchor.MiddleLeft); table.AddColum("logMsg", "CheckFailMsg", 0.5f, TextAnchor.MiddleLeft); table.onSelected += TableOnSelected; OnTableRefresh(dataList); openCheck = AssetCheckTool.OwnCheckOpen(); }
public override bool OnCheck(Object _obj, string _path, AssetImporter _importer) { Material mat = AssetDatabase.LoadAssetAtPath <Material>(_path); if (mat == null) { return(true); } bool contains = AssetCheckTool.ShaderNameEquils(mat.shader.name); shaderName = mat.shader.name; return(!contains); }