示例#1
0
        public void BroadcastTint(TeamId team, bool enable, float speed, byte r, byte g, byte b, float a)
        {
            Game _game = Program.ResolveDependency <Game>();
            var  tint  = new SetScreenTint(team, enable, speed, r, g, b, a);

            _game.PacketHandlerManager.broadcastPacket(tint, Core.Logic.PacketHandlers.Channel.CHL_S2C);
        }
示例#2
0
        public void NotifyTint(TeamId team, bool enable, float speed, GameServerCore.Content.Color color)
        {
            var tint = new SetScreenTint(team, enable, speed, color.R, color.G, color.B, color.A);

            _packetHandlerManager.BroadcastPacket(tint, Channel.CHL_S2C);
        }
示例#3
0
        public void NotifyTint(TeamId team, bool enable, float speed, byte r, byte g, byte b, float a)
        {
            var tint = new SetScreenTint(team, enable, speed, r, g, b, a);

            _packetHandlerManager.BroadcastPacket(tint, Channel.CHL_S2C);
        }