public void BroadcastTint(TeamId team, bool enable, float speed, byte r, byte g, byte b, float a) { Game _game = Program.ResolveDependency <Game>(); var tint = new SetScreenTint(team, enable, speed, r, g, b, a); _game.PacketHandlerManager.broadcastPacket(tint, Core.Logic.PacketHandlers.Channel.CHL_S2C); }
public void NotifyTint(TeamId team, bool enable, float speed, GameServerCore.Content.Color color) { var tint = new SetScreenTint(team, enable, speed, color.R, color.G, color.B, color.A); _packetHandlerManager.BroadcastPacket(tint, Channel.CHL_S2C); }
public void NotifyTint(TeamId team, bool enable, float speed, byte r, byte g, byte b, float a) { var tint = new SetScreenTint(team, enable, speed, r, g, b, a); _packetHandlerManager.BroadcastPacket(tint, Channel.CHL_S2C); }