示例#1
0
 private static void OnSetRecharging(MySyncJumpDrive syncObject, ref SetRechargingMsg msg, MyNetworkClient sender)
 {
     syncObject.m_jumpDrive.OnRechargingSet(msg.Recharging);
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
示例#2
0
            public void SendRecharging(bool recharging)
            {
                var msg = new SetRechargingMsg();

                msg.EntityId   = m_jumpDrive.EntityId;
                msg.Recharging = recharging;

                Sync.Layer.SendMessageToAllAndSelf(ref msg);
            }
示例#3
0
 private static void OnSetRecharging(MySyncJumpDrive syncObject, ref SetRechargingMsg msg, MyNetworkClient sender)
 {
     syncObject.m_jumpDrive.OnRechargingSet(msg.Recharging);
 }
示例#4
0
 private static void OnSetRecharging(MySyncJumpDrive syncObject, ref SetRechargingMsg msg, MyNetworkClient sender)
 {
     syncObject.m_jumpDrive.OnRechargingSet(msg.Recharging);
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
示例#5
0
            public void SendRecharging(bool recharging)
            {
                var msg = new SetRechargingMsg();
                msg.EntityId = m_jumpDrive.EntityId;
                msg.Recharging = recharging;

                Sync.Layer.SendMessageToServer(ref msg);
            }
示例#6
0
 private static void OnSetRecharging(MySyncJumpDrive syncObject, ref SetRechargingMsg msg, MyNetworkClient sender)
 {
     syncObject.m_jumpDrive.OnRechargingSet(msg.Recharging);
 }