private static void OnSetRecharging(MySyncJumpDrive syncObject, ref SetRechargingMsg msg, MyNetworkClient sender) { syncObject.m_jumpDrive.OnRechargingSet(msg.Recharging); if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }
public void SendRecharging(bool recharging) { var msg = new SetRechargingMsg(); msg.EntityId = m_jumpDrive.EntityId; msg.Recharging = recharging; Sync.Layer.SendMessageToAllAndSelf(ref msg); }
private static void OnSetRecharging(MySyncJumpDrive syncObject, ref SetRechargingMsg msg, MyNetworkClient sender) { syncObject.m_jumpDrive.OnRechargingSet(msg.Recharging); }
public void SendRecharging(bool recharging) { var msg = new SetRechargingMsg(); msg.EntityId = m_jumpDrive.EntityId; msg.Recharging = recharging; Sync.Layer.SendMessageToServer(ref msg); }