示例#1
0
文件: EventUtils.cs 项目: JWWade/DOSE
 /**
  * Static constructor.
  */
 static EventUtils()
 {
     m_mainScript            = GameObject.Find("ScriptHub").GetComponent <Main>();
     m_agentScript           = GameObject.Find("Agent").GetComponent <AgentInput>();
     m_sessionScript         = GameObject.Find("ScriptHub").GetComponent <SessionBehavior>();
     m_ballScript            = GameObject.Find("Ball").GetComponent <BallBehavior>();
     m_dataScript            = GameObject.Find("ScriptHub").GetComponent <DataManger>();
     m_ballObservationScript = GameObject.Find("Ball").GetComponent <BallObservation>();
 }
示例#2
0
    void Awake()
    {
        //establish script connections
        mainComm    = GameObject.Find("ScriptHub").GetComponent <Main>();
        sessionComm = GameObject.Find("ScriptHub").GetComponent <SessionBehavior>();
        agentComm   = GameObject.Find("Agent").GetComponent <AgentInput>();

        //cache component lookup
        agentTrans = agentComm.transform;
    }
示例#3
0
 /**
  * Static constructor.
  */
 public static void InitGeneralUtils()
 {
     BallUtils.InitBallUtilities();
     NetUtils.InitNetUtils();
     m_mainScript            = GameObject.Find("ScriptHub").GetComponent <Main>();
     m_agentScript           = GameObject.Find("Agent").GetComponent <AgentInput>();
     m_humanScript           = GameObject.Find("P1").GetComponent <HumanInput>();
     m_sessionScript         = GameObject.Find("ScriptHub").GetComponent <SessionBehavior>();
     m_menuScript            = GameObject.Find("ScriptHub").GetComponent <MenuBehavior>();
     m_ballScript            = GameObject.Find("Ball").GetComponent <BallBehavior>();
     m_dataScript            = GameObject.Find("ScriptHub").GetComponent <DataManger>();
     ROLE_SERVER             = 0;
     ROLE_CLIENT             = 1;
     HUMAN_ID                = 0;
     HUMAN_LEFT              = 2;
     HUMAN_RIGHT             = 3;
     AGENT_ID                = 1;
     AGENT_SKILL_RANDOM      = 0;
     AGENT_SKILL_NORMAL      = 1;
     AGENT_SKILL_FAST        = 2;
     RALLY_ID                = 2;
     UNASSIGNED              = 10;
     INPUT_KEYBOARD          = 0;
     INPUT_MOUSE             = 1;
     INPUT_HYDRA             = 2;
     BALL_RADIUS_LARGE       = 2;
     BALL_RADIUS_MEDIUM      = 1;
     BALL_RADIUS_SMALL       = 0.5F;
     PADDLE_SIZE_LARGE       = 9.0757605F;   //150%
     PADDLE_SIZE_MEDIUM      = 6.050507F;    //100%
     PADDLE_SIZE_SMALL       = 4.53788025F;  //75%
     PADDLE_WIDTH_MEDIUM     = 7.41716F;
     RASyN_IP                = "127.0.0.1";
     RASyN_PORT_MAP          = new Dictionary <string, int> ();
     PONG_SERVER_ID          = "PongServer";
     PONG_CLIENT1_ID         = "PongClient1";
     PONG_CLIENT2_ID         = "PongClient2";
     ASSIGNED_PONG_CLIENT_ID = "NULL";
     RASyN_PORT_MAP.Add(PONG_SERVER_ID, 19000);
     RASyN_PORT_MAP.Add(PONG_CLIENT1_ID, 19011);
     RASyN_PORT_MAP.Add(PONG_CLIENT2_ID, 19012);
     jss = new JsonSerializerSettings();
     jss.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
     jss.MissingMemberHandling = MissingMemberHandling.Ignore;
     //jss.PreserveReferencesHandling = PreserveReferencesHandling.Objects;
     DRAW_TIMEOUT = 1000 * 60;         //60 second timeout in milliseconds
     BallUtils.InitBallUtilities();
     NetUtils.InitNetUtils();
     rallyCfg = new RallyConfiguration(Application.dataPath + "/Config/RallyConfiguration.json");
 }