public void UpdateUI(Vector3 startWorld, Vector3 endWorld,
                      CoordinateUIStyle.DimensionLineStyle style, CoordinateUIStyle.ColorSet colors, SketchStyle.State state)
 {
     _startWorld = startWorld;
     _endWorld   = endWorld;
     _style      = style;
     _state      = state;
     _colors     = colors;
     SetVerticesDirty();
 }
示例#2
0
    public void UpdateUI(string labelString, Vector3 labelPositionWorld,
                         CoordinateUIStyle.LabelStyle style, CoordinateUIStyle.ColorSet colors, SketchStyle.State state)
    {
        _label.text     = labelString;
        _label.color    = colors.GetForState(state).Value;
        _label.fontSize = style.FontSize;

        var anchoredPosition =
            WorldScreenTransformationHelper.WorldToUISpace(GetComponentInParent <Canvas>(), labelPositionWorld);

        GetComponent <RectTransform>().anchoredPosition = anchoredPosition;
    }
示例#3
0
 public void UpdateUI(Vector3 positionWorld,
                      Vector3 directionWorld,
                      CoordinateUIStyle.CoordinateGizmoStyle style,
                      CoordinateUIStyle.ColorSet colors,
                      SketchStyle.State state, Type type)
 {
     _type           = type;
     _positionWorld  = positionWorld;
     _directionWorld = directionWorld;
     _style          = style;
     _colors         = colors;
     _state          = state;
     SetVerticesDirty();
 }