示例#1
0
        public async Task PutServer_should_return_bad_request_when_model_is_not_valid()
        {
            _serversController.ModelState.AddModelError(string.Empty, string.Empty);

            var result = await _serversController.PutServer(string.Empty, null);

            A.CallTo(() => _fakeMediator.Send(A <PutServerInfoCommand> ._, A <CancellationToken> ._)).MustNotHaveHappened();
            Assert.IsInstanceOf <InvalidModelStateResult>(result);
        }
        public void PutServer_WithMissing_WillGiveError()
        {
            IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 100);

            using var context = MockDataContext.GetContext();

            var controller = new ServersController(context, ConstructChallengeRespondingMock(), logger);

            MockControllerConnection(controller, endPoint.Address);

            var result = controller.PutServer(endPoint.ToString(), new GameServer {
                Name = "Not A"
            });

            // Should have 200 status code, given that the item already exists.
            Assert.Equal(StatusCodes.Status404NotFound, (result as IStatusCodeActionResult).StatusCode);
        }
        public void PutServer_WithExisting_WillChangeItem()
        {
            IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 100);

            using (var context = MockDataContext.GetContext()) {
                context.Servers.Add(new GameServer {
                    Name           = "Server Not A",
                    Address        = endPoint.Address.ToString(),
                    QueryPort      = endPoint.Port,
                    GamePort       = 100,
                    RoundStatus    = "starting",
                    RoundStartTime = DateTime.Now,
                    Game           = "SS3D",
                    LastUpdate     = DateTime.Now - TimeSpan.FromMinutes(2)
                });
                context.SaveChanges();
            }

            // Use a separate, fresh context for testing.
            using (var context = MockDataContext.GetContext()) {
                var controller = new ServersController(context, ConstructChallengeRespondingMock(), logger);
                MockControllerConnection(controller, endPoint.Address);

                var result = controller.PutServer(endPoint.ToString(), new GameServer {
                    Name           = "Not A",
                    GamePort       = 100,
                    RoundStatus    = "starting",
                    RoundStartTime = DateTime.Now,
                    Game           = "SS3D"
                });

                // Should have 200 status code, given that the item already exists.
                Assert.Equal(StatusCodes.Status200OK, (result as IStatusCodeActionResult).StatusCode);
            }

            using (var postContext = MockDataContext.GetContext()) {
                var onlyServer = Assert.Single(postContext.Servers);
                Assert.Equal("Not A", onlyServer.Name);

                // Check that the LastUpdate has changed to now too
                Assert.True(onlyServer.LastUpdate > DateTime.Now - TimeSpan.FromSeconds(10));
            }
        }
        public void PutServer_WithDifferentAddress_WillGiveError()
        {
            IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 100);

            using (var context = MockDataContext.GetContext()) {
                context.Servers.Add(new GameServer {
                    Name           = "Server Not A",
                    Address        = endPoint.Address.ToString(),
                    QueryPort      = endPoint.Port,
                    GamePort       = 100,
                    RoundStatus    = "starting",
                    RoundStartTime = DateTime.Now,
                    Game           = "SS3D",
                    LastUpdate     = DateTime.Now - TimeSpan.FromMinutes(2)
                });
                context.SaveChanges();
            }

            // Use a separate, fresh context for testing.
            using (var context = MockDataContext.GetContext()) {
                var controller = new ServersController(context, ConstructChallengeRespondingMock(), logger);
                MockControllerConnection(controller, endPoint.Address);

                var result = controller.PutServer(endPoint.ToString(), new GameServer {
                    Name           = "Not A",
                    Address        = "128.0.0.1",
                    GamePort       = 100,
                    RoundStatus    = "starting",
                    RoundStartTime = DateTime.Now,
                    Game           = "SS3D"
                });

                // Should have 200 status code, given that the item already exists.
                Assert.Equal(StatusCodes.Status400BadRequest, (result as IStatusCodeActionResult).StatusCode);
            }

            // Just double check for no updates to db
            using (var postContext = MockDataContext.GetContext()) {
                var onlyServer = Assert.Single(postContext.Servers);
                Assert.Equal("Server Not A", onlyServer.Name);
            }
        }