public static async void OnEntityTimer(object sender, ElapsedEventArgs e) { try { Console.WriteLine($"Timer - Thread = {Thread.CurrentThread.ManagedThreadId}"); Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); foreach (IVehicle Veh in Alt.Server.GetVehicles().ToList()) { if (Veh == null || !Veh.Exists) { continue; } using (var vRef = new VehicleRef(Veh)) { if (!vRef.Exists) { continue; } lock (Veh) { if (Veh == null || !Veh.Exists) { continue; } ulong vehID = Veh.GetVehicleId(); if (vehID <= 0) { continue; } ServerVehicles.SaveVehiclePositionAndStates(Veh); if (Veh.EngineOn == true) { ServerVehicles.SetVehicleFuel(Veh, ServerVehicles.GetVehicleFuel(Veh) - 0.03f); } } } } stopwatch.Stop(); Alt.Log($"OnEntityTimer: Vehicle Foreach benötigte: {stopwatch.Elapsed}"); stopwatch.Reset(); stopwatch.Start(); foreach (IPlayer player in Alt.Server.GetPlayers().ToList()) { if (player == null) { continue; } using (var playerReference = new PlayerRef(player)) { if (!playerReference.Exists) { return; } if (player == null || !player.Exists) { continue; } lock (player) { if (player == null || !player.Exists) { continue; } int charId = User.GetPlayerOnline(player); if (charId > 0) { Characters.SetCharacterLastPosition(charId, player.Position, player.Dimension); if (User.IsPlayerBanned(player)) { player.kickWithMessage($"Du bist gebannt. (Grund: {User.GetPlayerBanReason(player)})."); } Characters.SetCharacterHealth(charId, player.Health); Characters.SetCharacterArmor(charId, player.Armor); WeatherHandler.SetRealTime(player); if (player.IsInVehicle) { player.EmitLocked("Client:HUD:GetDistanceForVehicleKM"); HUDHandler.SendInformationToVehicleHUD(player); } Characters.IncreaseCharacterPaydayTime(charId); if (Characters.IsCharacterUnconscious(charId)) { int unconsciousTime = Characters.GetCharacterUnconsciousTime(charId); if (unconsciousTime > 0) { Characters.SetCharacterUnconscious(charId, true, unconsciousTime - 1); } else if (unconsciousTime <= 0) { Characters.SetCharacterUnconscious(charId, false, 0); DeathHandler.closeDeathscreen(player); player.Spawn(new Position(355.54285f, -596.33405f, 28.75768f)); player.Health = player.MaxHealth; } } if (Characters.IsCharacterFastFarm(charId)) { int fastFarmTime = Characters.GetCharacterFastFarmTime(charId); if (fastFarmTime > 0) { Characters.SetCharacterFastFarm(charId, true, fastFarmTime - 1); } else if (fastFarmTime <= 0) { Characters.SetCharacterFastFarm(charId, false, 0); } } if (Characters.IsCharacterInJail(charId)) { int jailTime = Characters.GetCharacterJailTime(charId); if (jailTime > 0) { Characters.SetCharacterJailTime(charId, true, jailTime - 1); } else if (jailTime <= 0) { if (CharactersWanteds.HasCharacterWanteds(charId)) { int jailTimes = CharactersWanteds.GetCharacterWantedFinalJailTime(charId); int jailPrice = CharactersWanteds.GetCharacterWantedFinalJailPrice(charId); if (CharactersBank.HasCharacterBankMainKonto(charId)) { int accNumber = CharactersBank.GetCharacterBankMainKonto(charId); int bankMoney = CharactersBank.GetBankAccountMoney(accNumber); CharactersBank.SetBankAccountMoney(accNumber, bankMoney - jailPrice); HUDHandler.SendNotification(player, 1, 7500, $"Durch deine Inhaftierung wurden dir {jailPrice}$ vom Konto abgezogen."); } HUDHandler.SendNotification(player, 1, 7500, $"Du sitzt nun für {jailTimes} Minuten im Gefängnis."); Characters.SetCharacterJailTime(charId, true, jailTimes); CharactersWanteds.RemoveCharacterWanteds(charId); player.Position = new Position(1691.4594f, 2565.7056f, 45.556763f); if (Characters.GetCharacterGender(charId) == false) { player.EmitLocked("Client:SpawnArea:setCharClothes", 11, 5, 0); player.EmitLocked("Client:SpawnArea:setCharClothes", 3, 5, 0); player.EmitLocked("Client:SpawnArea:setCharClothes", 4, 7, 15); player.EmitLocked("Client:SpawnArea:setCharClothes", 6, 7, 0); player.EmitLocked("Client:SpawnArea:setCharClothes", 8, 1, 88); } else { } } else { Characters.SetCharacterJailTime(charId, false, 0); Characters.SetCharacterCorrectClothes(player); player.Position = new Position(1846.022f, 2585.8945f, 45.657f); HUDHandler.SendNotification(player, 1, 2500, "Du wurdest aus dem Gefängnis entlassen."); } } } if (Characters.GetCharacterPaydayTime(charId) >= 60) { Characters.IncreaseCharacterPlayTimeHours(charId); Characters.ResetCharacterPaydayTime(charId); if (CharactersBank.HasCharacterBankMainKonto(charId)) { int accountNumber = CharactersBank.GetCharacterBankMainKonto(charId); CharactersBank.SetBankAccountMoney(accountNumber, CharactersBank.GetBankAccountMoney(accountNumber) + 250); //250$ Stütze ServerBankPapers.CreateNewBankPaper(accountNumber, DateTime.Now.ToString("d", CultureInfo.CreateSpecificCulture("de-DE")), DateTime.Now.ToString("t", CultureInfo.CreateSpecificCulture("de-DE")), "Eingehende Überweisung", "Staat", "Arbeitslosengeld", "+250$", "Unbekannt"); if (!Characters.IsCharacterCrimeFlagged(charId) && Characters.GetCharacterJob(charId) != "None" && DateTime.Now.Subtract(Convert.ToDateTime(Characters.GetCharacterLastJobPaycheck(charId))).TotalHours >= 12 && !ServerFactions.IsCharacterInAnyFaction(charId)) { if (Characters.GetCharacterJobHourCounter(charId) >= ServerJobs.GetJobNeededHours(Characters.GetCharacterJob(charId)) - 1) { int jobCheck = ServerJobs.GetJobPaycheck(Characters.GetCharacterJob(charId)); Characters.SetCharacterLastJobPaycheck(charId, DateTime.Now); Characters.ResetCharacterJobHourCounter(charId); CharactersBank.SetBankAccountMoney(accountNumber, CharactersBank.GetBankAccountMoney(accountNumber) + jobCheck); ServerBankPapers.CreateNewBankPaper(accountNumber, DateTime.Now.ToString("d", CultureInfo.CreateSpecificCulture("de-DE")), DateTime.Now.ToString("t", CultureInfo.CreateSpecificCulture("de-DE")), "Eingehende Überweisung", "Arbeitsamt", $"Gehalt: {Characters.GetCharacterJob(charId)}", $"+{jobCheck}$", "Unbekannt"); HUDHandler.SendNotification(player, 1, 5000, $"Gehalt erhalten (Beruf: {Characters.GetCharacterJob(charId)} | Gehalt: {jobCheck}$)"); } else { Characters.IncreaseCharacterJobHourCounter(charId); } } if (ServerFactions.IsCharacterInAnyFaction(charId) && ServerFactions.IsCharacterInFactionDuty(charId)) { int factionid = ServerFactions.GetCharacterFactionId(charId); int factionPayCheck = ServerFactions.GetFactionRankPaycheck(factionid, ServerFactions.GetCharacterFactionRank(charId)); if (ServerFactions.GetFactionBankMoney(factionid) >= factionPayCheck) { ServerFactions.SetFactionBankMoney(factionid, ServerFactions.GetFactionBankMoney(factionid) - factionPayCheck); CharactersBank.SetBankAccountMoney(accountNumber, CharactersBank.GetBankAccountMoney(accountNumber) + factionPayCheck); HUDHandler.SendNotification(player, 1, 5000, $"Du hast deinen Lohn i.H.v. {factionPayCheck}$ erhalten ({ServerFactions.GetFactionRankName(factionid, ServerFactions.GetCharacterFactionRank(charId))})"); ServerBankPapers.CreateNewBankPaper(accountNumber, DateTime.Now.ToString("d", CultureInfo.CreateSpecificCulture("de-DE")), DateTime.Now.ToString("t", CultureInfo.CreateSpecificCulture("de-DE")), "Eingehende Überweisung", $"{ServerFactions.GetFactionFullName(factionid)}", $"Gehalt: {ServerFactions.GetFactionRankName(factionid, ServerFactions.GetCharacterFactionRank(charId))}", $"+{factionPayCheck}$", "Dauerauftrag"); LoggingService.NewFactionLog(factionid, charId, 0, "paycheck", $"{Characters.GetCharacterName(charId)} hat seinen Lohn i.H.v. {factionPayCheck}$ erhalten ({ServerFactions.GetFactionRankName(factionid, ServerFactions.GetCharacterFactionRank(charId))})."); } else { HUDHandler.SendNotification(player, 3, 5000, $"Deine Fraktion hat nicht genügend Geld um dich zu bezahlen ({factionPayCheck}$)."); } } var playerVehicles = ServerVehicles.ServerVehicles_.Where(x => x.id > 0 && x.charid == charId && x.plate.Contains("NL")); int taxMoney = 0; foreach (var i in playerVehicles) { if (!i.plate.Contains("NL")) { continue; } taxMoney += ServerAllVehicles.GetVehicleTaxes(i.hash); } if (playerVehicles != null && taxMoney > 0) { if (CharactersBank.GetBankAccountMoney(accountNumber) < taxMoney) { HUDHandler.SendNotification(player, 3, 5000, $"Deine Fahrzeugsteuern konnten nicht abgebucht werden ({taxMoney}$)"); } else { CharactersBank.SetBankAccountMoney(accountNumber, CharactersBank.GetBankAccountMoney(accountNumber) - taxMoney); ServerBankPapers.CreateNewBankPaper(accountNumber, DateTime.Now.ToString("d", CultureInfo.CreateSpecificCulture("de-DE")), DateTime.Now.ToString("t", CultureInfo.CreateSpecificCulture("de-DE")), "Ausgehende Überweisung", "Zulassungsamt", $"Fahrzeugsteuer", $"-{taxMoney}$", "Bankeinzug"); HUDHandler.SendNotification(player, 1, 5000, $"Du hast deine Fahrzeugsteuern i.H.v. {taxMoney}$ bezahlt."); } } } else { HUDHandler.SendNotification(player, 3, 5000, $"Dein Einkommen konnte nicht überwiesen werden da du kein Hauptkonto hast."); } } } } } } stopwatch.Stop(); Alt.Log($"OnEntityTimer: Player Foreach benötigte: {stopwatch.Elapsed}"); } catch (Exception ex) { Alt.Log($"{ex}"); } }
public async Task FuelVehicle(IPlayer player, int vID, int fuelstationId, string fueltype, int selectedLiterAmount, int selectedLiterPrice) { try { if (player == null || !player.Exists || vID == 0 || fuelstationId == 0 || fueltype == "" || selectedLiterAmount <= 0 || selectedLiterPrice == 0) { return; } ulong vehID = Convert.ToUInt64(vID); int charId = User.GetPlayerOnline(player); if (vehID <= 0 || charId <= 0) { return; } if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs()) { HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return; } var vehicle = Alt.Server.GetVehicles().ToList().FirstOrDefault(x => x.GetVehicleId() == vehID); if (vehicle == null || !vehicle.Exists) { HUDHandler.SendNotification(player, 3, 5000, "Ein unerwarteter Fehler ist aufgetreten. [FEHLERCODE: FUEL-004]"); return; } if (ServerVehicles.GetVehicleType(vehicle) == 0) { if (!CharactersInventory.ExistCharacterItem(charId, "Bargeld", "inventory")) { HUDHandler.SendNotification(player, 3, 5000, "Du hast nicht genügend Bargeld dabei."); return; } if (CharactersInventory.GetCharacterItemAmount(charId, "Bargeld", "inventory") < selectedLiterPrice) { HUDHandler.SendNotification(player, 3, 5000, "Du hast nicht genügend Bargeld dabei."); return; } } if (!player.Position.IsInRange(vehicle.Position, 8f)) { HUDHandler.SendNotification(player, 4, 5000, "Du hast dich zu weit vom Fahrzeug entfernt."); return; } if (ServerVehicles.GetVehicleFuel(vehicle) >= ServerVehicles.GetVehicleFuelLimitOnHash(vehicle.Model)) { HUDHandler.SendNotification(player, 3, 5000, "Das Fahrzeug ist bereits voll getankt."); return; } var fuelStation = ServerFuelStations.ServerFuelStations_.FirstOrDefault(x => x.id == fuelstationId); if (fuelStation == null) { HUDHandler.SendNotification(player, 4, 5000, "Ein unerwarteter Fehler ist aufgetreten. [FEHLERCODE: FUEL-005]"); return; } int duration = 500 * selectedLiterAmount; HUDHandler.SendNotification(player, 1, duration, "Fahrzeug wird betankt, bitte warten.."); await Task.Delay(duration); lock (player) { if (!player.Position.IsInRange(vehicle.Position, 8f)) { HUDHandler.SendNotification(player, 4, 5000, "Du hast dich zu weit vom Fahrzeug entfernt."); return; } } float fuelVal = ServerVehicles.GetVehicleFuel(vehicle) + selectedLiterAmount; if (fuelVal > ServerVehicles.GetVehicleFuelLimitOnHash(vehicle.Model)) { fuelVal = ServerVehicles.GetVehicleFuelLimitOnHash(vehicle.Model); } if (ServerVehicles.GetVehicleType(vehicle) == 0) { CharactersInventory.RemoveCharacterItemAmount(charId, "Bargeld", selectedLiterPrice, "inventory"); } ServerVehicles.SetVehicleFuel(vehicle, fuelVal); if (ServerVehicles.GetVehicleFuelTypeOnHash(vehicle.Model) != fueltype) { ServerVehicles.SetVehicleEngineState(vehicle, false); ServerVehicles.SetVehicleEngineHealthy(vehicle, false); return; } ServerFuelStations.SetFuelStationBankMoney(fuelstationId, ServerFuelStations.GetFuelStationBankMoney(fuelstationId) + selectedLiterPrice); if (ServerFuelStations.GetFuelStationOwnerId(fuelstationId) != 0) { ServerFuelStations.SetFuelStationAvailableLiters(fuelstationId, ServerFuelStations.GetFuelStationAvailableLiters(fuelstationId) - selectedLiterAmount); } } catch (Exception e) { Alt.Log($"{e}"); } }
public async Task UseItem(ClassicPlayer player, string itemname, int itemAmount, string fromContainer) { try { string ECData = null, CarKeyData = null; if (player == null || !player.Exists || itemname == "" || itemAmount <= 0 || fromContainer == "" || User.GetPlayerOnline(player) == 0) { return; } if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs()) { HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return; } if (ServerItems.IsItemUseable(ServerItems.ReturnNormalItemName(itemname)) == false) { HUDHandler.SendNotification(player, 4, 5000, $"Dieser Gegenstand ist nicht benutzbar ({itemname})!"); return; } int charId = player.CharacterId; if (charId <= 0 || CharactersInventory.ExistCharacterItem(charId, itemname, fromContainer) == false) { return; } if (CharactersInventory.GetCharacterItemAmount(charId, itemname, fromContainer) < itemAmount) { HUDHandler.SendNotification(player, 4, 5000, $"Die angegeben zu nutzende Anzahl ist nicht vorhanden ({itemname})!"); return; } if (itemname.Contains("EC Karte")) { string[] SplittedItemName = itemname.Split(' '); ECData = itemname.Replace("EC Karte ", ""); itemname = "EC Karte"; } else if (itemname.Contains("Fahrzeugschluessel")) { string[] SplittedItemName = itemname.Split(' '); CarKeyData = itemname.Replace("Fahrzeugschluessel ", ""); itemname = "Autoschluessel"; } if (ServerItems.IsItemDesire(itemname)) { CharactersInventory.RemoveCharacterItemAmount(charId, itemname, itemAmount, fromContainer); Characters.SetCharacterHunger(charId, Characters.GetCharacterHunger(charId) + ServerItems.GetItemDesireFood(itemname) * itemAmount); Characters.SetCharacterThirst(charId, Characters.GetCharacterThirst(charId) + ServerItems.GetItemDesireDrink(itemname) * itemAmount); player.EmitLocked("Client:HUD:UpdateDesire", Characters.GetCharacterHunger(charId), Characters.GetCharacterThirst(charId)); //HUD updaten } else if (itemname == "Beamtenschutzweste") { CharactersInventory.RemoveCharacterItemAmount(charId, "Beamtenschutzweste", 1, fromContainer); Characters.SetCharacterArmor(charId, 100); player.Armor = 100; } if (itemname == "Rucksack" || itemname == "Tasche") { if (fromContainer == "backpack") { HUDHandler.SendNotification(player, 3, 5000, "Kleidungen & Taschen können nicht aus dem Rucksack aus benutzt werden."); return; } if (Characters.GetCharacterBackpack(charId) == "Rucksack") { if (itemname == "Rucksack") { if (CharactersInventory.GetCharacterBackpackItemCount(charId) == 0) { Characters.SetCharacterBackpack(player, "None"); HUDHandler.SendNotification(player, 2, 5000, "Du hast deinen Rucksack ausgezogen."); } else { HUDHandler.SendNotification(player, 4, 5000, "Du hast zuviele Sachen im Rucksack, du kannst deinen Rucksack nicht ablegen."); } } else { HUDHandler.SendNotification(player, 3, 5000, "Du hast bereits eine Tasche angelegt, lege diese vorher ab um deinen Rucksack anzulegen."); } } else if (Characters.GetCharacterBackpack(charId) == "Tasche") { if (itemname == "Tasche") { if (CharactersInventory.GetCharacterBackpackItemCount(charId) == 0) { Characters.SetCharacterBackpack(player, "None"); HUDHandler.SendNotification(player, 2, 5000, "Du hast deine Tasche ausgezogen."); } else { HUDHandler.SendNotification(player, 4, 5000, "Du hast zuviele Sachen in deiner Tasche, du kannst deine Tasche nicht ablegen."); } } else { HUDHandler.SendNotification(player, 3, 5000, "Du hast bereits einen Rucksack angelegt, lege diesen vorher ab um deine Tasche anzulegen."); } } else if (Characters.GetCharacterBackpack(charId) == "None") { Characters.SetCharacterBackpack(player, itemname); HUDHandler.SendNotification(player, 2, 5000, "Du hast deine Tasche / deinen Rucksack angezogen."); } } else if (itemname == "EC Karte") { var atmPos = ServerATM.ServerATM_.FirstOrDefault(x => player.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 1f)); if (atmPos == null || player.IsInVehicle) { HUDHandler.SendNotification(player, 3, 5000, "Du bist an keinem ATM oder sitzt in einem Auto."); return; } int usingAccountNumber = Convert.ToInt32(ECData); if (CharactersBank.GetBankAccountLockStatus(usingAccountNumber)) { if (CharactersInventory.ExistCharacterItem(charId, "EC Karte " + usingAccountNumber, "inventory")) { CharactersInventory.RemoveCharacterItemAmount(charId, "EC Karte " + usingAccountNumber, 1, "inventory"); } HUDHandler.SendNotification(player, 3, 5000, $"Ihre EC Karte wurde einzogen da diese gesperrt ist."); return; } player.EmitLocked("Client:ATM:BankATMcreateCEF", CharactersBank.GetBankAccountPIN(usingAccountNumber), usingAccountNumber, atmPos.zoneName); } else if (ServerItems.GetItemType(itemname) == "weapon") { if (itemname.Contains("Munitionsbox")) { string wName = itemname.Replace(" Munitionsbox", ""); CharactersInventory.RemoveCharacterItemAmount(charId, itemname, itemAmount, fromContainer); CharactersInventory.AddCharacterItem(charId, $"{wName} Munition", 30 * itemAmount, fromContainer); } else if (itemname.Contains("Munition")) { WeaponHandler.EquipCharacterWeapon(player, "Ammo", itemname, itemAmount, fromContainer); } else { WeaponHandler.EquipCharacterWeapon(player, "Weapon", itemname, 0, fromContainer); } } else if (itemname == "Brecheisen") { var house = ServerHouses.ServerHouses_.FirstOrDefault(x => x.ownerId > 0 && x.isLocked && ((ClassicColshape)x.entranceShape).IsInRange((ClassicPlayer)player)); if (house != null) { HouseHandler.BreakIntoHouse(player, house.id); return; } } else if (itemname == "Verbandskasten") { CharactersInventory.RemoveCharacterItemAmount(charId, "Verbandskasten", 1, fromContainer); Characters.SetCharacterHealth(charId, 200); player.Health = 200; } else if (itemname == "Benzinkanister" && player.IsInVehicle && player.Vehicle.Exists) { if (ServerVehicles.GetVehicleFuel(player.Vehicle) >= ServerVehicles.GetVehicleFuelLimitOnHash(player.Vehicle.Model)) { HUDHandler.SendNotification(player, 4, 2000, "Der Tank ist bereits voll."); return; } CharactersInventory.RemoveCharacterItemAmount(charId, "Benzinkanister", 1, fromContainer); ServerVehicles.SetVehicleFuel(player.Vehicle, ServerVehicles.GetVehicleFuel(player.Vehicle) + 15.0f); HUDHandler.SendNotification(player, 2, 2000, "Du hast das Fahrzeug erfolgreich aufgetankt."); } else if (itemname == "Weste") { CharactersInventory.RemoveCharacterItemAmount(charId, "Weste", 1, fromContainer); Characters.SetCharacterArmor(charId, 100); player.Armor = 100; if (Characters.GetCharacterGender(charId)) { player.EmitLocked("Client:SpawnArea:setCharClothes", 9, 17, 2); } else { player.EmitLocked("Client:SpawnArea:setCharClothes", 9, 15, 2); } } else if (itemname == "Pedalo") { HUDHandler.SendNotification(player, 1, 3500, "Bruder muss los.."); player.EmitLocked("Client:Ragdoll:SetPedToRagdoll", true, 0); //Ragdoll setzen player.EmitLocked("Client:Ragdoll:SetPedToRagdoll", false, 0); //Ragdoll setzen } else if (itemname == "Kokain") { CharactersInventory.RemoveCharacterItemAmount(charId, "Kokain", 1, fromContainer); HUDHandler.SendNotification(player, 2, 2000, "Du hast Koks gezogen du bist nun 15 Minuten effektiver."); player.EmitLocked("Client:Inventory:PlayEffect", "DrugsMichaelAliensFight", 900000); Characters.SetCharacterFastFarm(charId, true, 15); } else if (itemname == "Joint") { if (player.Armor >= 60) { HUDHandler.SendNotification(player, 3, 2000, "Weiter kannst du dich nicht selbst heilen."); return; } CharactersInventory.RemoveCharacterItemAmount(charId, "Joint", 1, fromContainer); Characters.SetCharacterArmor(charId, 15); player.Armor = +15; } else if (itemname == "Smartphone") { Alt.Log("Phone benutzt."); if (Characters.IsCharacterPhoneEquipped(charId)) { Alt.Log("Phone benutzt2."); player.EmitLocked("Client:Smartphone:equipPhone", false, Characters.GetCharacterPhonenumber(charId), Characters.IsCharacterPhoneFlyModeEnabled(charId)); HUDHandler.SendNotification(player, 2, 1500, "Smartphone ausgeschaltet."); } else { Alt.Log("Phone benutzt3."); player.EmitLocked("Client:Smartphone:equipPhone", true, Characters.GetCharacterPhonenumber(charId), Characters.IsCharacterPhoneFlyModeEnabled(charId)); HUDHandler.SendNotification(player, 2, 1500, "Smartphone eingeschaltet."); } Characters.SetCharacterPhoneEquipped(charId, !Characters.IsCharacterPhoneEquipped(charId)); SmartphoneHandler.RequestLSPDIntranet((ClassicPlayer)player); } if (ServerItems.hasItemAnimation(ServerItems.ReturnNormalItemName(itemname))) { InventoryAnimation(player, ServerItems.GetItemAnimationName(ServerItems.ReturnNormalItemName(itemname)), 0); } RequestInventoryItems(player); //HUDHandler.SendNotification(player, 2, 5000, $"DEBUG: Der Gegenstand {itemname} ({itemAmount}) wurde erfolgreich aus ({fromContainer}) benutzt."); } catch (Exception e) { Alt.Log($"{e}"); } }