public static void InitializeServer() { ServerTCP.InitailizeNetWork(); Debug.Log("Server started", true); //Load save SaveManager.Load(); ClientManager.pawns = SaveManager.saveData.pawns; ClientManager.currentMap = SaveManager.saveData.currentMap; ClientManager.currentMapData = SaveManager.saveData.currentMapData; Thread threadAutoSave = new Thread(new ThreadStart(AutoSave)); threadAutoSave.Start(); }