private static void PACKET_NETSPAWN(long connectionID, byte[] data)
    {
        ByteBuffer buffer = new ByteBuffer();

        buffer.WriteBytes(data);

        long   packetnum = buffer.ReadLong();
        string slug      = buffer.ReadString();

        float x = buffer.ReadFloat();
        float y = buffer.ReadFloat();
        float z = buffer.ReadFloat();

        float rotX = buffer.ReadFloat();
        float rotY = buffer.ReadFloat();
        float rotZ = buffer.ReadFloat();
        float rotW = buffer.ReadFloat();

        ServerTCP.SendNetSpawnRequest((int)connectionID, slug, x, y, z, rotX, rotY, rotZ, rotW);
        buffer.Dispose();
    }