public static void ServerSettingsMessageTreatment(Message message, byte[] packetDatas, AccountUC account) { ServerSettingsMessage msg = (ServerSettingsMessage)message; using (BigEndianReader reader = new BigEndianReader(packetDatas)) { msg.Deserialize(reader); } account.Log( new ConnectionTextInformation(" Server Settings : Language : " + msg.Lang + ", GameType : " + ((GameTypeIdEnum)msg.GameType).Description() + ", Comunity : " + ((CommunityIdEnum)msg.Community).Description()), 0); }
private void ServerSettingsMessageHandler(DofusClient client, ServerSettingsMessage message) { // }