示例#1
0
    public void resetPlayerAndBall(GameObject player)
    {
        player.GetComponent <Player>().Kill();

        // TODO: Make sure client gets explosion
        //Instantiate(explosionParticle, transform.position, transform.rotation);
        ServerSend.BallCollided(transform.position);
        gameObject.SetActive(false);
        ServerSend.BallActive(this);
    }